OpenGL97
OpenGL97

Reputation: 289

Triangulation 3D algorithm

I have thousands of polygon on 3D space which contains more than 3 vertex. I want partition each polygon into a set of triangles. I have been looking all over the internet and I can not find any algorithm on 3D that does that. I have found many algorithms working on 2D like ear clipping and Delaunay triangulation. But I can not find any algorithm for 3D.

I saw many same questions on this site which answered with "use the Delaunay triangulation algorithm". But I have seen that this algorithm is for 2D: http://www.geom.uiuc.edu/~samuelp/del_project.html

Implement an algorithm for finding the constrained Delaunay triangulation of a given point set in two dimensions.

What 3D Triangulation algorithm can I use? I am using OpenGL with C++.

Upvotes: 6

Views: 7014

Answers (2)

Cybercartel
Cybercartel

Reputation: 12582

You can use a delaunay triangulation but with tetrahedons. Basically use Bowyer Watson with circumspheres:http://blog.mmacklin.com/tag/meshing/.

Upvotes: 1

Brandon Kohn
Brandon Kohn

Reputation: 1621

You can use the GLUTesselator:

http://www.glprogramming.com/red/chapter11.html

Also note that a 3D polygon will have many faces which can be translated onto an axis aligned 2D plane, triangulated, and then the results translated back into the plane defined by the face.

Upvotes: 1

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