Reputation: 402
I am implementing Flurry ads into my app, and I've come across an issue that I've gotten stumped on.
The integration of a banner ad is as follows:
[FlurryAds setAdDelegate:self];
[FlurryAds fetchAndDisplayAdForSpace:@"BANNER_MAIN_VIEW" view:self.view size:BANNER_BOTTOM];
The part that I can't figure out is the view parameter. Since cocos2d does not use UIViews, how can I make it work? I've created a view like this UIView *mainView = [[UIView alloc]init];
but I'm not sure how to apply it to a CCScene, since I can't use addChild.
Upvotes: 2
Views: 196
Reputation: 1042
Did you try (if using cocos2d 3.0):
UIView* view = [CCDirector sharedDirector].view;
[FlurryAds setAdDelegate:self];
[FlurryAds fetchAndDisplayAdForSpace:@"BANNER_MAIN_VIEW" view:view size:BANNER_BOTTOM];
Upvotes: 4