Reputation: 69
I am trying to create a class in Lua, which holds information about who is this class following, and I also want followed class to know about his follower.
But my code fails, and I dont know why.
The error is
lua: OOP.lua:90: attempt to call method 'getName' (a nil value)
Vehicle = {}
--------
--FIELDS
--------
Vehicle.name = ""
Vehicle.vtype = "";
Vehicle.follower = {};
Vehicle.leader = {};
---------------------
--SETTERS AND GETTERS
---------------------
function Vehicle:setName(value)
self.name = value
end
function Vehicle:getName()
return self.name
end
function Vehicle:setType(value)
self.vtype = value
end
function Vehicle:getType()
return self.vtype
end
function Vehicle:setFollower(pVeh)
self.follower = {};
self.follower = pVeh;
end;
function Vehicle:getFollower()
return self.follower;
end;
function Vehicle:getLeader()
return self.leader;
end;
function Vehicle:setLeader(pVeh)
self.leader = pVeh;
if (self.leader ~= nil) then
print ("-- setted leader! --");
end;
end;
-----------
--METHODS--
-----------
function Vehicle:follow(pVeh) --> why does this not work?
self:setLeader(pVeh);
pVeh:setFollower(self);
end;
-- constructor
function newVehicle(pNm,pTp)
tbl = {}
setmetatable(tbl, {__index = Vehicle});
tbl:setName(pNm);
tbl:setType(pTp);
return tbl
end
-----------------------------------------------
-- TEST
-----------------------------------------------
local car1 = newVehicle("Mazda","Car");
local car2 = newVehicle("Harley","Bike");
print("--------------");
print (car1:getName()); --> prints "Mazda"
print (car2:getName()); --> prints "Harley"
car2:follow(car1)
print ("Leader of " .. car1:getName() .. " is " .. car1:getLeader():getName())
Upvotes: 1
Views: 147
Reputation: 653
The problem is in your test code, from what I can see:
print ("Leader of " .. car1:getName() .. " is " .. car1:getLeader():getName())
car1
does not have a leader defined. (you did car2:follow(car1)
)
Some pointers:
You need to define field tables in the creation method. This won't apply to your code just yet, but say you wanted to do platoons. You'd do something like Vehicle.platoon = {}; Tank1.platoon[Tank2] = true
-- This would add Tank2 to Vehicle's platoon table, and share it with every vehicle. If you define this in the new method: function newVehicle(...) tbl.platoon = {} ... end
, then it would be unique to every vehicle.
Don't use accessor (get*, set*) methods unless you have a solid reason for using them. They add clutter, and are not good for performance. A good reason to use them would be if you are accessing a table in your accessor method, and want to simplify the interaction with that. (i.e Obj:addChild(Obj2)
obj:hasChild(Obj2)
) But then it probably doesn't qualify as an accessor anymore :)
You can use dummy objects for unset fields. This'll prevent errors like yours:
local Dummy = newVehicle("None", "None")
Vehicle.follower = Dummy
Vehicle.leader = Dummy
In your code, this produces:
--------------
Mazda
Harley
-- setted leader! --
Leader of Mazda is None
Upvotes: 2
Reputation: 80629
car2:follow(car1)
car1
is being followed by car2
. Whereas, later; you're trying to access car1
's leader, which, of course returns nil
. Hence the error.
print( "Follower of "..car1:getName().." is "..car1:getFollower():getName() )
Upvotes: 1