Reputation: 916
So I have a 2D game involving balls (circles) colliding. I want to be able to detect if two balls will collide before it happens, and the normal vector of the collision if a collision is going to happen. Take a look at the below picture:
Essentially a normalized vector represented by the red arrow is what I am interested in knowing. How can I figure that out any frame most efficiently, given I know the following:
Upvotes: 0
Views: 458
Reputation: 26
Lets assume: r1 radius of green ball (x1,y1) the position of green ball r2 radius of blue ball (x2,y2) the position of blue ball
The distance between the balls is d^2 = (x2-x1)^2+(y2-y1)^2 Collision occurs when d^2 = (r1+r2)^2
The vector is just (x2-x1,y2-y1) when d=r1+r2
Upvotes: 1