Reputation: 25
I need some help sending the player's score when they lost over to another scene but can't figure out how.
This is the code I have right now:
if(CGRectIntersectsRect(playerOne.boundingbox, object.boundingbox))
{
[self gameOver];
};
-(void)gameOver
{
[[CCDirector sharedDirector] replaceScene:[GameOver scene] withTransition:[CCTransistion transitionFadeWithDuration:1]
}
So basicly when these two's bounding box collide, the game is over and send you over to the gameOver scene.
How can I send over the score over to the Game Over scene too? Thanks!
Upvotes: 0
Views: 88
Reputation: 6480
Add a property into the GameOver
class named score
. Then, before you replace the scene, set the score
property to whatever the score is.
Example (note: this is untested so some types might be wrong as I've never used Cocos2d):
-(void)gameOver {
NSInteger score = /* get the score here */;
GameOver *scene = [GameOver scene];
[scene setScore:score];
[[CCDirector sharedDirector] replaceScene:scene withTransition:[CCTransistion transitionFadeWithDuration:1]];
}
Now, you can just fetch the score in the GameOver
scene like so:
-(void)someMethod {
NSInteger score = [self score];
NSLog("Score: %d",score);
}
Upvotes: 0