xSk
xSk

Reputation: 25

How do I send the score over to another scene?

I need some help sending the player's score when they lost over to another scene but can't figure out how.

This is the code I have right now:

if(CGRectIntersectsRect(playerOne.boundingbox, object.boundingbox))
{

    [self gameOver];
};

-(void)gameOver
{
[[CCDirector sharedDirector] replaceScene:[GameOver scene] withTransition:[CCTransistion transitionFadeWithDuration:1]
}

So basicly when these two's bounding box collide, the game is over and send you over to the gameOver scene.

How can I send over the score over to the Game Over scene too? Thanks!

Upvotes: 0

Views: 88

Answers (1)

Aaron Wojnowski
Aaron Wojnowski

Reputation: 6480

Add a property into the GameOver class named score. Then, before you replace the scene, set the score property to whatever the score is.

Example (note: this is untested so some types might be wrong as I've never used Cocos2d):

-(void)gameOver {

    NSInteger score = /* get the score here */;

    GameOver *scene = [GameOver scene];
    [scene setScore:score];
    [[CCDirector sharedDirector] replaceScene:scene withTransition:[CCTransistion transitionFadeWithDuration:1]];

}

Now, you can just fetch the score in the GameOver scene like so:

-(void)someMethod {

    NSInteger score = [self score];
    NSLog("Score: %d",score);

}

Upvotes: 0

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