user3862685
user3862685

Reputation: 15

How would you setModel() to the player entity for a Minecraft bukkit plugin

So basically I am creating a magic wand plugin for bukkit. I was wondering how you can set a players model.

For example, if I right click it will turn me into a chicken. I have no idea on how to do this.

Upvotes: 1

Views: 1895

Answers (1)

user2982130
user2982130

Reputation:

There are numerous plugins providing this functionality, both stabdalone and offering an API as well. They include:

==Edit==

Here's an example of using DisguiseCraft:

Before starting, make sure to add the latest jarfile to your IDE's external dependencies.

First, you need to add a dependency into your plugin.yml:

depend: [DisguiseCraft]

The brackets are needed since it is an array

Second, when your plugin is enabled, you need to acquire the instance of the API class.

DisguiseCraftAPI api;
@Override public void onEnable() {
    this.api = DisguiseCraft.getAPI();
}

Then, to disguise, you can use

Player player = // ...
Disguise disguise = new Disguise(this.api.newEntityID(), player.getName(), DisguiseType.Player);
this.api.disguisePlayer(player, disguise);

All disguises can be found here: http://build.yu8.me:8080/job/DisguiseCraft/ws/javadocs/pgDev/bukkit/DisguiseCraft/disguise/DisguiseType.html

Make sure to check if the player is already disguised, you use the change player disguise instead of the set player disguise.

Upvotes: 4

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