Reputation: 121
I am trying to initialize an array of size n based off the input argument of my constructor. This works:
//Inside Header
class runningAverage{
private:
byte n;
float array[10];
public:
runningAverage(byte);
};
//Inside .cpp
runningAverage::runningAverage(byte a){
n = a;
for (byte i = 0; i<n; i++) {
array[i] = 0;
}
}
and this does not work:
//Inside Header
class runningAverage{
private:
byte n;
float array[];
public:
runningAverage(byte);
};
//Inside .cpp
runningAverage::runningAverage(byte a){
n = a;
for (byte i = 0; i<n; i++) {
array[i] = 0;
}
}
I want to initialize the array so that is the size specified by n. This way I don't waste memory by arbitrarily specifying float array[256] or something like that. Any help is appreciated!
Upvotes: 2
Views: 5476
Reputation: 1068
float *array;
.array = new float[a];
memset
rather than a loop.delete[] array;
#include <new>
-lstdc++
when using g++
.Since you appear to be a beginner, take a look at this useful reference for you study: http://www.cplusplus.com/doc/tutorial/dynamic/
Upvotes: 1
Reputation: 607
If you only know the size at runtime, Jason C's answer is what you want. ( With juanchopanzas comment )
If the size is known at compile time, you can use templates:
template < int SIZE >
class runningAverage
{
float array [ SIZE ];
};
runningAverage < 10 > ra;
Or use classes like std::array
instead of std::vector
.
Upvotes: 3
Reputation: 40335
You have to actually allocate the array; and you'll want to use a pointer type, float array[]
is not what you think there. As juanchopanza reminds us, you'll also want to either disable the copy constructor and assignment operator, or implement ones that do a proper deep copy.
//Inside Header
class runningAverage{
private:
byte n;
float *array; // <= correct type
public:
runningAverage(byte);
~runningAverage(); // <= you'll need a destructor to cleanup
private:
runningAverage(const runningAverage &);
runningAverage & operator = (const runningAverage &);
};
//Inside .cpp
runningAverage::runningAverage(byte a){
array = new float[n]; // <= allocate array
n = a;
for (byte i = 0; i<n; i++) {
array[i] = 0;
}
}
// clean up
runningAverage::~runningAverage(){
delete[] array;
}
However, if you have some dynamic, automatic container at your disposal (e.g. std::vector
) you might want to use that instead - then you don't have to deal with copy / assignment / destructor / memory management.
Upvotes: 6