Reputation:
I am working in JavaScript and I am trying to click on an object and make something simple happen, like an alert for example.
So I've declared the object as such:
var panel = new Image();
panel.src = IMAGES_PATH + "panel.png";
Then I've drawn it to the screen.
ctx.drawImage(panel, 475, 140);
The problem I am facing now is that I want to click on it and I want a function to fire.
Attempt #1
panel.onclick = function () {
alert("You clicked!");
}
Attempt #2
panel.addEventListener('click', function ()
{
alert('blah');
}, false);
I know the click events are working in Google Chrome because I can do:
window.addEventListener("click", click, false);
Any ideas to why I can't do an onclick for the Image class?
Upvotes: 0
Views: 1003
Reputation:
Thanks for the suggestion guys, I've decided to do it by getting the mouse x and y position in the canvas and working out where I can click for it to fire the event.
http://www.html5canvastutorials.com/advanced/html5-canvas-mouse-coordinates/
Upvotes: 0
Reputation: 236
Looks like you are using the canvas for drawing shapes. There is now way you could register click events for objects on canvas.
Please refer to this post for some good suggestions
Upvotes: 0