Reputation: 69249
I'm aware that it is possible to use Java defined static methods in Lua, due to the section "Libraries of Java Functions" on http://luaj.org/luaj/README.html.
However I am struggling to find out how I can use the same for instance methods, I have a shortened example here:
private static class CallbackStore {
public void test(final String test) {
}
}
(I am aware that I can use a static method here as well, but it is not possible with the real life scenario)
I am using the following Lua code:
-- Always name this function "initCallbacks"
function initCallbacks(callbackStore)
callbackStore.test("test")
end
Which does not work as it is expecting userdata back, but I give it a string.
And I call the Lua code like this:
globals.load(new StringReader(codeTextArea.getText()), "interopTest").call();
CallbackStore callbackStore = new CallbackStore();
LuaValue initCallbacks = globals.get("initCallbacks");
initCallbacks.invoke(CoerceJavaToLua.coerce(callbackStore));
where the Lua code is returned by codeTextArea.getText()
Bottom line of my question is, how do I make my code running with test
as an instance method?
Upvotes: 1
Views: 278
Reputation: 843
When accessing member functions (in Lua objects in general, not just luaj) you have to provide the this
argument manually as the first argument like so:
callbackStore.test(callbackStore,"test")
Or, you can use the shorthand notation for the same thing:
callbackStore:test("test")
Upvotes: 2