Reputation:
So, I have a polygon drawing function like this:
Polygon.prototype.draw = function(ctx) {
ctx.save();
ctx.beginPath();
var v = this.vertices[0]
ctx.moveTo(this.position.x + v.x, this.position.y + v.y);
var i = this.vertices.length;
while (i--) {
v = this.vertices[i]
ctx.lineTo(this.position.x + v.x, this.position.y + v.y);
}
ctx.strokeStyle = "#000";
ctx.stroke();
ctx.closePath()
ctx.restore();
}
This is how two polygons that overlap will be drawn:
But I want them, if they overlap, to be drawn like this:
Note that I stroke the polygons, so I want to maintain the canvas background image too.
Also, I want to make it work for more than 2 polygons too.
Any good ways to do this?
FIDDLE: http://jsfiddle.net/k0cef75t/
Upvotes: 2
Views: 568
Reputation: 105015
Here's one way using Compositing.
Use destination-out compositing to "erase" the center of the combined polygons:
globalCompositeOperation="destination-out"
Example code and a Demo: http://jsfiddle.net/m1erickson/8vrj8r2g/
onscreenContext.drawImage(strokeCombinedShapes(shapes), 40, 30);
function strokeCombinedShapes(shapes){
// ctx1 is the context of the off-screen canvas
ctx1.clearRect(0,0,canvas.width,canvas.height);
ctx1.save();
// stroke the polygons
for(var i=0;i<shapes.length;i++){
var pts=shapes[i];
ctx1.beginPath();
ctx1.moveTo(pts[0].x,pts[0].y);
for(var j=1;j<pts.length;j++){
ctx1.lineTo(pts[j].x,pts[j].y);
}
ctx1.closePath();
ctx1.lineWidth=2;
ctx1.stroke();
}
// set all new drawings to "erase" current drawings
ctx1.globalCompositeOperation="destination-out";
// fill the polygons
// this causes the insides of the polygons to be "erased"
for(var i=0;i<shapes.length;i++){
var pts=shapes[i];
ctx1.beginPath();
ctx1.moveTo(pts[0].x,pts[0].y);
for(var j=1;j<pts.length;j++){
ctx1.lineTo(pts[j].x,pts[j].y);
}
ctx1.closePath();
ctx1.fill();
}
ctx1.restore();
return(canvas1);
}
Upvotes: 1