Reputation:
I have an ImageView that I want to reposition on the Y axis when the user touches and moves. I can reposition it but when I'm moving it it flickers and is not smooth. It also doesn't follow my finger perfectly. Is there a way to remove the flicker and improve the positioning? I'm using the standard ImageView.
Here is what I have in the OnTouch method:
imageView.setOnTouchListener(new View.OnTouchListener() {
@Override
public boolean onTouch(View v, MotionEvent event) {
switch (event.getAction()){
case MotionEvent.ACTION_DOWN: {
final float y = event.getY();
// Remember where we started
mLastTouchY = y;
}
break;
case MotionEvent.ACTION_MOVE:
final float y = event.getY();
// Calculate the distance moved
final float dy = y - mLastTouchY;
// Move the object
mPosY += dy;
// Remember this touch position for the next move event
mLastTouchY = y;
imageView.setTranslationY(mPosY);
return true;
}
return false;
}
});
Upvotes: 5
Views: 7487
Reputation: 307
try this
chatHead.setOnTouchListener(new View.OnTouchListener() {
private int initialX;
private int initialY;
private float initialTouchX;
private float initialTouchY;
private LayoutParams params = (LayoutParams) chatHead
.getLayoutParams();
@Override
public boolean onTouch(View v, MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
initialX = params.x;
initialY = params.y;
initialTouchX = event.getRawX();
initialTouchY = event.getRawY();
return true;
case MotionEvent.ACTION_UP:
return true;
case MotionEvent.ACTION_MOVE:
params.x = initialX
+ (int) (event.getRawX() - initialTouchX);
params.y = initialY
+ (int) (event.getRawY() - initialTouchY);
windowManager.updateViewLayout(chatHead, params);
return true;
}
return false;
}
});
Upvotes: 0
Reputation: 3406
Your image want to move Only along Y axis not Ever where.. If this is your Question this is the answer
1.Download the project from this (https://android-drag-and-drop-basic.googlecode.com/archive/942b651010cc6cad4376df1651123982c1a7474f.zip)
2.In DragAndDropBasicActivity class comment these line, how i done here
public boolean onTouch(View v, MotionEvent event) {
boolean eventConsumed = true;
int x = (int)event.getX();
int y = (int)event.getY();
int action = event.getAction();
if (action == MotionEvent.ACTION_DOWN) {
if (v == letterView) {
dragging = true;
eventConsumed = false;
}
} else if (action == MotionEvent.ACTION_UP) {
// if (dragging) {
// emptyLetterView.getHitRect(hitRect);
// if (hitRect.contains(x, y))
// setSameAbsoluteLocation(letterView, emptyLetterView);
// }
dragging = false;
eventConsumed = false;
} else if (action == MotionEvent.ACTION_MOVE) {
if (v != letterView) {
if (dragging) {
setAbsoluteLocationCentered(letterView, x, y);
}
}
}
return eventConsumed;
}
private void setSameAbsoluteLocation(View v1, View v2) {
AbsoluteLayout.LayoutParams alp2 = (AbsoluteLayout.LayoutParams) v2.getLayoutParams();
setAbsoluteLocation(v1, alp2.x, alp2.y);
}
//This method helps the image to keep center of your touch point
private void setAbsoluteLocationCentered(View v, int x, int y) {
setAbsoluteLocation(v, x - v.getWidth() / 2, y - v.getHeight() / 2);
}
// this method help to place the image in exact position when your finger moved up (that is Action UP)
private void setAbsoluteLocation(View v, int x, int y) {
AbsoluteLayout.LayoutParams alp = (AbsoluteLayout.LayoutParams) v.getLayoutParams();
// don't forget to comment this line
//alp.x = x;
alp.y = y;
v.setLayoutParams(alp);
}
Upvotes: 2