Reputation: 93
I am working on implementing a vector class but cannot figure out how to write a function to copy one vector into another.
template <class T> class Vec {
public:
//TYPEDEFS
typedef T* iterator;
typedef const T* const_iterator;
typedef unsigned int size_type;
//CONSTRUCTOS, ASSIGNMENT OPERATOR, & DESTRUCTOR
Vec() {this->create(); }
Vec(size_type n, const T& t = T()) { this->create(n, t); }
Vec(const Vec& v) { copy(v); }
Vec& operator=(const Vec& v);
~Vec() { delete [] m_data; }
//MEMBER FUNCTIONS AND OTHER OPERATORS
T& operator[] (size_type i) { return m_data[i]; }
const T& operator[] (size_type i) const { return m_data[i]; }
void push_back (const T& t);
iterator erase(iterator p);
void resize(size_type n, const T& fill_in_value = T());
void clear() { delete [] m_data; create(); }
bool empty() const { return m_size == 0; }
size_type size() const { return m_size; }
//ITERATOR OPERATIONS
iterator begin() { return m_data; }
const_iterator begin() const { return m_data; }
iterator end() { return m_data + m_size; }
const_iterator end() const { return m_data + m_size; }
private:
//PRIVATE MEMBER FUNCTIONS
void create();
void create(size_type n, const T& val);
void copy(const Vec<T>& v);
//REPRESENTATION
T *m_data; //point to first location inthe allocated array
size_type m_size; //number of elements stored in the vector
size_type m_alloc; //number of array locations allocated, m_size <= m_alloc
};
//create an empty vector (null pointers everywhere)
template <class T> void Vec<T>::create() {
m_data = NULL;
m_size = m_alloc = 0; //no memory allocated yet
}
//create a vector with size n, each location having the given value
template <class T> void Vec<T>::create(size_type n, const T& val) {
m_data = new T[n];
m_size = m_alloc = n;
for (T* p = m_data; p != m_data + m_size; ++p)
*p = val;
}
//assign one vector to another, avoiding duplicate copying
template <class T> Vec<T>& Vec<T>::operator=(const Vec<T>& v) {
if (this != &v) {
delete [] m_data;
this -> copy(v);
}
return *this;
}
This is the first things I came up with:
template <class T> void Vec<T>::copy(const Vec<T>& v) {
m_size = m_alloc = v.size();
m_data = &v;
}
I got an error about incompatible types...OK, makes sense that they are incompatible. So I take out the 'const' and now it works.
template <class T> void Vec<T>::copy(Vec<T>& v) {
m_size = m_alloc = v.size();
m_data = &v[0];
}
I am guessing this isn't entirely correct or good form. I'm not sure. And now I get an error about the pointer being freed not having been allocated (but it compiles, runs, and copies the vector successfully at least now). So I would say I am not really understanding passing variables/arrays/vectors/things by reference, and also dynamic allocation of memory. My question is: how can I improve the copy function that I have written to either not compare two incompatible variables, or to successfully allocate the pointer dynamically to the new vector so that I don't get that malloc error?
Upvotes: 2
Views: 219
Reputation: 14705
For your copy-constructor to be safe it needs to fail when the copy can't be made.
Vec<T>::Vec(const Vec<T>& o):m_size(o.m_size), m_alloc(o.m_size), m_data(new T()){
std::copy( o.m_data, o.m_data+o.m_size, m_data);
}
The copy-constructor should be able to replace any Vec<T>::copy member.
The assignment is easily handled by introducing a swap function. This is exception safe.
void Vec<T>::swap(Vec<T>& rhs){
std::swap(m_data, rhs.m_data);
std::swap(m_size, rhs.m_size);
std::swap(m_capacity, rhs.m_capacity);
}
With the exception safe Copy & swap & idiom it becomes:
Vec<T>& Vec<T>::operator = (const Vec<T>& rhs){
Vec<T> cpy=rhs;
swap( this, cpy);
return *this;
}
Upvotes: 3
Reputation: 35440
Note that there is an issue with exception safety with the previous answer given. The simple fix is to allocate first.
// precondition: `m_data` is not allocated
template <class T> void Vec<T>::copy(const Vec<T>& v) {
m_data = new T[v.size()];
m_size = m_alloc = v.size();
for (size_t ii = 0; ii < m_size; ++ii)
m_data[ii] = v[ii];
}
The other issue with your code is operator=
, which is not exception safe. You deleted m_data
before allocating again with new[]
. If new[]
fails, you've corrupted your object.
Once you have the fix to copy
as above, then operator =
can be written in terms of the copy constructor:
template <class T> Vec<T>& Vec<T>::operator=(const Vec<T>& v)
{
// construct a temporary
Vec<T> temp = v;
// set the members
m_size = m_alloc = temp.size();
delete [] m_data;
m_data = temp.m_data;
// Now set temp.m_data to 0, so that destruction of temp doesn't delete
// our memory
temp.m_data = 0;
return *this;
}
Basically, we construct a temporary from v
, delete the this->m_data
and then assign the elements of temp
to this
. Then we remove the guts of temp
by setting the temp.m_data
data to NULL. This needs to be done so that when temp
dies, we don't want to delete
the data we assigned to this
.
Note that if the first line Vec<T> temp = v;
throws an exception, no harm to this
is
done, thus exception safety is provided.
Here is the copy/swap idiom, as suggested by Captain Giraffe
:
template <class T> class Vec {
//...
void swap(Vec<T>& left, Vec<T>& right);
//..
};
template <class T> void Vec<T>::swap(Vec<T>& left, Vec<T>& right)
{
std::swap(left.m_size, right.m_size);
std::swap(left.m_alloc, right.m_alloc);
std::swap(left.m_data, right.m_data);
}
template <class T> Vec<T>& Vec<T>::operator=(const Vec<T>& v)
{
// construct a temporary
Vec<T> temp = v;
swap(*this, temp);
return *this;
}
The difference here is that we're swapping the members of temp
with this
. Since temp
will now contain the pointer that this
used to have, when temp
dies, it will be calling delete
on this "old" data.
Upvotes: 2
Reputation: 249133
You need to do deep-copy of the elements, not simply assign the pointer m_data
:
// precondition: `m_data` is not allocated
template <class T> void Vec<T>::copy(const Vec<T>& v) {
m_data = new T[v.size()];
m_size = m_alloc = v.size();
for (size_t ii = 0; ii < m_size; ++ii)
m_data[ii] = v[ii];
}
Upvotes: 6