Reputation: 89
so this function is finding a bitmap in bigger bitmap.. buuuut .. it takes like 4-6s to go through 1920x1080 screen.. I wouldn't be asking you if I 100% understood to that code, which I dont, I am a newbie in programming and my logic is kinda sleeping already (4:00 AM).. (Code is from video tutorial, i was using it for a long time without even studying it :D)
So what do I exactly want is to make a bot finding pixels/pictures in the game and then clicking it, but 4-6s is pretty long, aint it ? I was pretty curious about this, because pixel bots for several games made in other programming languages are pretty, pretty fast ! Like 1s... So I was like, its caused by c# ? It probably aint caused by c# .. but this code is proly working, but maybe it doesnt need to be that long ? I thought about "getting faster loops" .. but thats aint happening probably.
Try to invent some solution, I will be very grateful ! And I still think that this problem might be important to solve for many other people.
private bool FindBitmap(Bitmap bmpNeedle, Bitmap bmpHaystack, out Point location)
{
for (int outerX = 0; outerX < bmpHaystack.Width - bmpNeedle.Width; outerX++)
{
for (int outerY = 0; outerY < bmpHaystack.Height - bmpNeedle.Height; outerY++)
{
for (int innerX = 0; innerX < bmpNeedle.Width; innerX++)
{
for (int innerY = 0; innerY < bmpNeedle.Height; innerY++)
{
Color cNeedle = bmpNeedle.GetPixel(innerX, innerY);
Color cHaystack = bmpHaystack.GetPixel(innerX + outerX, innerY + outerY);
if (cNeedle.R != cHaystack.R || cNeedle.G != cHaystack.G || cNeedle.B != cHaystack.B)
{
goto notFound;
}
}
}
location = new Point(outerX, outerY);
return true;
notFound:
continue;
}
}
location = Point.Empty;
return false;
}
Upvotes: 2
Views: 1856
Reputation: 128
I wrote a little class for it using LockBits and unsafe code. The performance is great. I decided to use uint values instead of colors. For converting you can use http://www.vcskicks.com/color-uint.php
/// <summary>
/// Represents a bitmap with bit functions.
/// </summary>
public class LockedBitmap
{
private Rectangle _bounds;
/// <summary>
/// Gets or sets the bitmap.
/// </summary>
public Bitmap Bitmap { get; set; }
/// <summary>
/// Gets or sets the values of the bitmap.
/// </summary>
/// <remarks>Watch at the static length!</remarks>
public uint[] Buffer { get; set; }
/// <summary>
/// Gets or sets the bitmap data.
/// </summary>
public BitmapData BitmapData { get; set; }
/// <summary>
/// Initializes a new instance of <see cref="LockedBitmap" />.
/// </summary>
/// <param name="bitmap">The processed bitmap.</param>
public LockedBitmap(Bitmap bitmap)
{
this.Bitmap = bitmap;
}
/// <summary>
/// Locks a Bitmap into system memory.
/// </summary>
public unsafe void LockBits()
{
var width = this.Bitmap.Width;
var height = this.Bitmap.Height;
var imageLockMode = ImageLockMode.UserInputBuffer;
// Setting imageLockMode
imageLockMode = imageLockMode | ImageLockMode.ReadOnly;
imageLockMode = imageLockMode | ImageLockMode.WriteOnly;
// Save the bouunds
this._bounds = new Rectangle(0, 0, width, height);
// Create Pointer
var someBuffer = new uint[width*height];
// Pin someBuffer
fixed (uint* buffer = someBuffer) //pin
{
// Create new bitmap data.
var temporaryData = new BitmapData
{
Width = width,
Height = height,
PixelFormat = PixelFormat.Format32bppArgb,
Stride = width*4,
Scan0 = (IntPtr) buffer
};
// Get the data
this.BitmapData = this.Bitmap.LockBits(this._bounds, imageLockMode, PixelFormat.Format32bppArgb,
temporaryData);
// Set values
this.Buffer = someBuffer;
}
}
/// <summary>
/// Unlocks this Bitmap from system memory.
/// </summary>
public void UnlockBits()
{
this.Bitmap.UnlockBits(this.BitmapData);
}
/// <summary>
/// Iterate through all pixel values.
/// </summary>
public unsafe void Iterate()
{
// Dimension
var width = this.Bitmap.Width;
var height = this.Bitmap.Height;
// Actual uint position
int cp = 0;
// Pointer at the fist uint
var scp = (uint*)this.BitmapData.Scan0;
// Stick the array
fixed (uint* cb = this.Buffer)
// Step through each pixel
for (uint* cbp = cb, cbdest = cb + this.Buffer.Length; cbp < cbdest; cbp++)
{
// Get x and y from position
var x = cp % width;
var y = cp / width;
var color = *cbp;
cp++; // Increment cp
}
}
}
Example usage:
using (OpenFileDialog ofd = new OpenFileDialog())
{
if (ofd.ShowDialog() == DialogResult.OK)
{
Image image = Image.FromFile(ofd.FileName);
LockedBitmap locked = new LockedBitmap((Bitmap) image);
locked.LockBits();
locked.Iterate();
locked.UnlockBits();
}
}
color has now the value of the pixel's color. cp is the absolut position (1D) and (x|y) the point position in the bitmap (2D)
Upvotes: 1