Reputation: 956
I guess my question is pretty much summed up in the title.
I am using an update call (similar to the one in the Pong tutorial). Within this call I update the points of a line. Though I can check that the points are indeed being updated, the actual line drawing is not.
I'll put some of the code up here:
class GraphInterface(Widget):
node = ObjectProperty(None)
def update(self, dt):
for widget in self.children:
if isinstance(widget, GraphEdge) and widget.collide_widget(self):
widget.check_connection()
class GraphEdge(Widget):
r = NumericProperty(1.0)
#determines if edge has an attached node
connected_point_0 = Property(False)
connected_point_1 = Property(False)
#provides details of the attached node
connected_node_0 = Widget()
connected_node_1 = Widget()
def __init__(self, **kwargs):
super(GraphEdge, self).__init__(**kwargs)
with self.canvas:
Color(self.r, 1, 1, 1)
self.line = Line(points=[100, 200, 200, 200], width = 2.0, close = True)
def snap_to_node(self, node):
if self.collide_widget(node):
if (self.connected_point_1 is False):
print "collision"
self.connected_point_1 = True
self.connected_node_1 = node
del self.line.points[-2:]
self.line.points[-2:]+=node.center
self.size = [math.sqrt(((self.line.points[0]-self.line.points[2])**2 + (self.line.points[1]-self.line.points[3])**2))]*2
self.center = ((self.line.points[0]+self.line.points[2])/2,(self.line.points[1]+self.line.points[3])/2)
return True
pass
The idea is to check for collisions initially, and once a collision has been made, I attach the line to this node widget. The points are then update as I move the node around. However right now although the points are updated, the drawing of the line is not.
If you need anymore code or information please ask.
Upvotes: 0
Views: 745
Reputation: 29460
del self.line.points[-2:]
self.line.points[-2:]+=node.center
These lines bypass operations that set the property, so the VertexInstruction doesn't know anything has changed and doesn't redraw itself.
They're a bit strange anyway, it would be simpler to just write:
self.line.points = self.line.points[:-2] + node.center
This would also update the instruction graphics, because you set the property directly rather than only modifying the existing list.
Upvotes: 2