Reputation: 467
I have the MediaStream object returned from getUserMedia and can show it in my own screen.
The thing is, I don't know how to *send / pipe / stream/ * that MediaStream from Point A through NodeJS using socket.io to Point B.
My code right now is:
// Cámara
if (navigator.getUserMedia) {
navigator.getUserMedia({audio: true, video: true}, function(stream) {
video.src = URL.createObjectURL(stream) || window.URL.createObjectURL(stream);
webcamstream = stream;
}, onVideoFail);
} else {
alert ('failed');
}
});
function onVideoFail(e) {
console.log('webcam fail!', e);
};
I need the way to make this stream being sent constantly to other user using NodeJS.
Upvotes: 9
Views: 7612
Reputation: 314
this might be a little late, but there's now a library called wrtc/node-webrtc. use that! https://github.com/node-webrtc/node-webrtc
Upvotes: 1
Reputation: 2128
The comment made in the answer for Audio and video conference with NodeJS are still valid
if you were to send the streams through socket.io instead of a peer connection, in any case that would be the raw video content (bytes). You would lose:
over webRTC.
why not implement an SFU in node.js? Use node.js/socket.io for the signaling (i.e. the initial handshake) but also use node.js as a peer connection endpoint which relays/routes the media stream to (an)other(s) peer(s)? You would have an intermediate server like you seem to want, and all the advantages of webRTC.
Upvotes: 5