user1483552
user1483552

Reputation: 99

LWJGL Get Display Size Not Working Correctly

Draw.drawSquare(0, 0, Display.getWidth(), Display.getHeight(), UITextures.engineBackgroundTex);

For some reason, the texture is the same size, even after the window is resized.

Display.setResizable is set to true.

Am I correctly getting the size of the display?

ALSO: The draw call is running at 60 fps and Draw.drawSquare has been tested to work, but for some reason Display.getWidth does not work to resize the texture...

Upvotes: 0

Views: 115

Answers (1)

Dawnkeeper
Dawnkeeper

Reputation: 2877

The documentation of Display.getWidth() states:

This value will be updated after a call to Display.update().

Upvotes: 1

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