Reputation: 4716
My android game freezes when I attack the unity profiler to it. I'm using unity version 4.5.3 on OSX 10.9.4 to an instance of my game running on an android N7 running android 4.2.1. Unity is building the game using android tools r23.0.2, and android SDK 4.4.2. The min API level is 17. I'm not stripping any bytecode at all, and I'm running at full .net 2.0 compatibility. The device is attached to the laptop via USB.
My development builds deploy and run fine, and I can see the N7 in the profiler dropdown. But when I try to connect, the game on the device freezes. There's very little information in logcat, but this might be related:
W/Sidekick_GmmLocationProviderImpl(9312): Unable to bind to GMM NLP
W/ActivityManager(489): Unable to start service Intent { act=com.google.android.location.internal.GMM_NLP (has extras) } U=0: not found
The unity editor stays responsive but the profiler doesn't render anything. I've tried restarting unity and the device but no difference.
Any ideas?
EDIT: with the device on wifi, I can see both the USB and wifi connection on the profiler dropdown. Both seem to have the same freezing problem.
Upvotes: 3
Views: 1374
Reputation: 4661
You can try a different Unity3d build, the 4.5 is not too stable. Try to downgrade to 4.3.4 and check then.
Upvotes: 0