G. Führ
G. Führ

Reputation: 400

Augmented Reality - Rendering 3D objects using projection matrix

I have a calibration method that extracts from a static scene the projection matrix P = K[R | t] of the scene (where Z is the height and Z=0 is the ground plane).

My question is what the easiest way to plot a 3D object in this scene using the projection matrix P? A few years ago I made a similar code that used OSG to plot the object (however in that case I had estimates of the intrinsic and extrinsic parameters separately).

Do you guys know how to render the 3D in this case?

Upvotes: 0

Views: 420

Answers (1)

Francesco Callari
Francesco Callari

Reputation: 11785

Define "easiest"? In opengl you can just set you projection matrix as the modelview, and start drawing. Caveats, the usual ones: make sure your viewport / clipping planes make sense.

Upvotes: 0

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