Reputation:
So I'm a little new with C++, and our teacher hasn't gotten to the point of telling us how to use functions from separate class files.
Right now we're just doing text based stuff, but I have it where it randomly picks an enemy type and enemy from arrays. This is the function that's in the separate class file "enemy.cpp"
In the "main.cpp" I want to call this function. (I thought it would be something like "enemy.genRandEnemy()" but it's not working).
Here's the code for the enemy class -
#include <iostream>
#include <string>
#include <ctime>
#include <cstdlib>
#include <stdlib.h>
using namespace std;
using std::cout;
using std::cin;
using std::endl;
using std::string;
class enemy{
public:
void genRandEnemy();
};
void genRandEnemy() {
string enemy[] = {"dragon", "troll", "wolf", "wraith", "spider", "scorpion", "hydra", "snake", "reaper", "centipede", "worm"};
string enemyType[] = {"hell", "ice", "soul eater", "bone", "carnivorous"};
srand(time(0));
int randomEnemy = rand();
int randomEnemyType = rand();
int randEnemy = (randomEnemy % 11);
int randEnemyType = (randomEnemyType % 5);
if(randEnemyType == 0){cout << enemyType[0];}
else if(randEnemyType == 1){cout << enemyType[1];}
else if(randEnemyType == 2){cout << enemyType[2];}
else if(randEnemyType == 3){cout << enemyType[3];}
else if(randEnemyType == 4){cout << enemyType[4];}
cout << " ";
if(randEnemy == 0){cout << enemy[0];}
if(randEnemy == 1){cout << enemy[1];}
if(randEnemy == 2){cout << enemy[2];}
if(randEnemy == 3){cout << enemy[3];}
if(randEnemy == 4){cout << enemy[4];}
if(randEnemy == 5){cout << enemy[5];}
if(randEnemy == 6){cout << enemy[6];}
if(randEnemy == 7){cout << enemy[7];}
if(randEnemy == 8){cout << enemy[8];}
if(randEnemy == 9){cout << enemy[9];}
if(randEnemy == 10){cout << enemy[10];}
}
and here's the code snip from the main class --
cout << "Then out comes three " << enemy.genRandEnemy() << "s and they encircle you. ";
Also in the main class, i have up where the includes are -- #include "enemy.cpp"
I don't think i have the enemy class set up right to do this and i'm not sure how.
Upvotes: 0
Views: 399
Reputation: 8333
This is your class:
class Enemy{ //I change it to not confuse with the local variable in genRandEnemy.
public:
void genRandEnemy(); //you should return a string instead of the printing
};
the function prototype is:
void Enemy::genRandEnemy() {
...
}
and you use it like this:
int main()
{
Enemy e;//declare a variable
//now you use the variable:
cout << "Then out comes three ";
e.genRandEnemy();
cout << "s and they encircle you. ";
return 0;
}
BTW:
you can short your code:
if(randEnemyType == 0){cout << enemyType[0];}
else if(randEnemyType == 1){cout << enemyType[1];}
else if(randEnemyType == 2){cout << enemyType[2];}
else if(randEnemyType == 3){cout << enemyType[3];}
else if(randEnemyType == 4){cout << enemyType[4];}
can be replaced by:
cout<<enemyType[randEnemyType];
And the same:
if(randEnemy == 0){cout << enemy[0];}
if(randEnemy == 1){cout << enemy[1];}
if(randEnemy == 2){cout << enemy[2];}
if(randEnemy == 3){cout << enemy[3];}
if(randEnemy == 4){cout << enemy[4];}
if(randEnemy == 5){cout << enemy[5];}
if(randEnemy == 6){cout << enemy[6];}
if(randEnemy == 7){cout << enemy[7];}
if(randEnemy == 8){cout << enemy[8];}
if(randEnemy == 9){cout << enemy[9];}
if(randEnemy == 10){cout << enemy[10];}
can be replaced by:
cout << enemy[randEnemy];
Upvotes: 0
Reputation: 25459
Your splitting of code into several files is unfortunate. You should put the declaration of types and functions you wish to use in more than one file into a header file. Therefore, create the file enemy.hpp
and put enemy
's declaration in it:
class enemy
{
public:
void genRandEnemy();
};
Put the definition of functions into a separate source file and name it enemy.cpp
. It will look like this:
#include "enemy.hpp"
#include <iostream>
// All your other includes needed to define the function...
void
enemy::genRandEnemy()
{
// Implementation of the function...
}
Then, in any file that needs to call enemy::genRandEnemy
:
#include "enemy.hpp"
void
f()
{
enemy foe;
foe.genRandEnemy();
// Or whatever...
}
Note that your code is inconsistent: You declare genRandEnemy
as a member function of class enemy
but define it as a free function outside any class. My example always puts it as a member of enemy
. (This actually seems weired to me. A function with that name would be supposed to create a new enemy and return it. If it is a member of enemy
, I will need an enemy
ahead of time to create one.)
Two other remarks:
genRandEnemy
function is called. This will make for a poor randomness.if(randEnemy == 1) { cout << enemy[1]; }
. Can you?Upvotes: 1