Reputation: 471
When I am trying to get a screenshot and save it as PNG before uploading video to server, I am having the following problem
I hope you can solve my problem ...
/*Output image show view*/
$('#file_browse').change(function(e){
getVideo(this);
});
var capbtn = document.querySelector('#video_capture');
var video = document.querySelector('video');
var canvas = document.querySelector('canvas');
var context = canvas.getContext('2d');
var w, h, ratio;
video.addEventListener('loadedmetadata', function() {
ratio = video.videoWidth / video.videoHeight;
w = video.videoWidth - 100;
h = parseInt(w / ratio, 10);
canvas.width = w;
canvas.height = h;
}, false);
capbtn.addEventListener("click", function(){
context.fillRect(0, 0, w, h);
context.drawImage(video, 0, 0, w, h);
var objImageData = canvas.toDataURL("data:image/png;");
});
function getVideo(input) {
if (input.files && input.files[0]) {
var reader = new FileReader();
reader.onload = function (e) {
var video = document.getElementsByTagName('video')[0];
var sources = video.getElementsByTagName('source');
sources[0].src = e.target.result;
video.load();
video.style.display="block";
}
reader.readAsDataURL(input.files[0]);
}
}
<input id="video_capture" type="submit" value="Capture" />
<video id="video_view" controls>
<source src="movie.mp4" type="video/mp4">
</video>
<canvas width="300" height="300"></canvas>
Upvotes: 47
Views: 66787
Reputation: 1491
Setting the attribute
before the src
solved the problem for our drawing app:
useEffect(() => {
const img = new Image();
if (picdatanew.length !== 0) {
img.setAttribute("crossorigin", "anonymous");
img.src = picdatanew[picID].webformatURL;
setCanvasSize({
width: picdatanew[picID].webformatWidth,
height: picdatanew[picID].webformatHeight,
});
setPicturedata(img);
setWholedata([]);
setTimeout(() => {
contextRef.current.drawImage(
img,
0,
0,
picdatanew[picID].webformatWidth,
picdatanew[picID].webformatHeight
);
var image = canvasRef.current.toDataURL("image/jpg");
setMyImage(image);
}, 2000);
}
}, [picID, picdatanew]);
Upvotes: 2
Reputation: 353
As well, took some experimentation to reach that conclusion, on iOS, looks the position .crossOrigin parameter position should be put before the .src
// Webkit will throw security error when image used on canvas and canvas.toDataUrl()
return new Promise((resolve, reject) => {
let image = new Image();
img.onload = () => {resolve(image)}
img.src = `${url}?${Date.now()}`;
img.crossOrigin = ""
})
// Webkit will not throw security error when image used on canvas and canvas.toDataUrl()
return new Promise((resolve, reject) => {
let img = new Image()
img.onload = () => {resolve(img)}
img.crossOrigin = ''
img.src = `${url}?${Date.now()}`
})
Upvotes: 13
Reputation: 583
In my case, the problem was related to the presence of icons that weren't coming from my site as well as the presence of a Select input. Your video container may contain the same items. To solve, I had to hide the select inputs and icons before the screenshot was taken, then show them again after the screenshot was taken. Then, the canvas.toDataURL worked perfectly and didn't throw that security error.
Before Screenshot:
$("select[name='example']").add(".external-icon").hide();
After Screenshot:
$("select[name='example']").add(".external-icon").show();
Upvotes: 0
Reputation: 389
Hi i have the same problem, in a system where i show videos, my users have to create a thumb when they select a video, but then Security Error.
This solution only works if you can modify the server, then you can send the video or font or etc with CORS. So you have to edit httpd.conf( Apache configuration from the server where you pull the videos).
<IfModule mod_setenvif.c>
<IfModule mod_headers.c>
<FilesMatch "\.(mp4)$">
SetEnvIf Origin ":" IS_CORS
Header set Access-Control-Allow-Origin "*" env=IS_CORS
</FilesMatch>
</IfModule>
</IfModule>
and in your webpage or app, to the video tag add: crossOrigin="Anonymous"
This is a fragment of my code, after that all works again..
document.getElementById('video_thumb').innerHTML =
'<img src="'+data_uri+'" width="250"
height="250px" crossOrigin="Anonymous">';
With this, canvas.toDataURL()
don't trow error
Upvotes: 1
Reputation: 21249
It's because of the Same Origin Policy. Basically, you're not allowed to access the video data of something loaded from another origin/site using a canvas.
Drawing video data on the canvas sets the origin-clean
flag to false, which stops you from getting the image data in any way.
See toDataURL for more information.
Upvotes: 16
Reputation: 783
Sounds like a CORS issue.
The Video is on a different origin than the web server.
If you can get the video to include an "Access-Control-Allow-Origin: *" header in the response, and you can set video.crossorigin = "Anonymous", then you can probably pull this off.
I used Charles Web Proxy to add the header to any image or video I wanted to work with.
See https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_enabled_image
See Also https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_settings_attributes
Here's a Fiddle working with an Image: http://jsfiddle.net/mcepc44p/2/
var canvas = document.getElementById("canvas").getContext("2d");
var button = document.getElementById("button");
var image = new Image();
image.crossOrigin = "anonymous"; // This enables CORS
image.onload = function (event) {
try {
canvas.drawImage(image, 0, 0, 200, 200);
button.download = "cat.png";
button.href = canvas.canvas.toDataURL();
} catch (e) {
alert(e);
}
};
image.src = "https://i.chzbgr.com/maxW500/1691290368/h07F7F378/"
Is this what you're looking for?
Upvotes: 57