Reputation: 2139
I downloaded Xcode 6 GM and submitted two Swift apps to the app store today. Both passed all pre-upload verification and all the other stuff they had to pass and were successfully submitted. But then I got two emails from Apple... one for each program and they both said this:
Dear developer,
We have discovered one or more issues with your recent delivery for "xxxxxxxx" (my app name removed). Your delivery was successful, but you may wish to correct the following issues in your next delivery:
Too many symbol files - These symbols have no corresponding slice in any binary [1431D977-72BC-308F-AB71-71529F25400B.symbols, 158C72A7-98AC-3F07-B2BE-88427591B413.symbols, 44973EAC-563E-340C-B549-55A5014A68BA.symbols, 678BF06F-0C3D-3A09-BFBF-699C7079FECD.symbols, 90907DDB-0400-38ED-BB5F-0C12333C0624.symbols, 93B79949-5757-374A-97B9-825AE1A61B7D.symbols, ABA05220-4FB0-397F-AFBB-08774A82F4CA.symbols, AD70F02A-4422-32B8-8C40-CF9B45A2CCC6.symbols, B0CC9F7D-C542-3E18-A518-B28B7ECABE80.symbols, BF6A4C3B-6FA5-3C51-8404-19C2F132458D.symbols, C9D6E078-8E2A-39D9-8DEE-476916A69CEE.symbols, CF5320DF-AB31-3845-BAD5-F6E51045D396.symbols, D4967AA3-8FB0-3712-B0DE-7F4144AF8F4B.symbols, D813B314-AD37-31D4-B675-442052994495.symbols, DF42A13F-08D8-3E71-B221-FC357E0B60F5.symbols, F5F636C2-F0E0-3CA7-8F7D-C49A36CD5C65.symbols]
After you’ve corrected the issues, you can use Xcode or Application Loader to upload a new binary to iTunes Connect.
Regards,
The App Store team
I'm going to guess that really has nothing to do with me or my apps... and it is just a quirk of day one Swift app submissions? Both apps are still sitting in "Waiting for approval" mode. I certainly can't think of anything I could change to make what they said go away! Anyone else submit a Swift app yet and get that response? Think I should just ignore it and wait to see what happens?
Upvotes: 205
Views: 59558
Reputation: 61
The above helped troubleshoot, but couldn't solve. We had project at iOS 12 but pods 10 - led to a bunch of armv7 files. Updating pod to iOS 12 solved instantly.
Upvotes: 1
Reputation: 3846
This happens if you are including debug information of your libraries with the project archive but are not including binaries.
In the "dSYMs" folder you will see several files. If you run the dwarfdump
console command on these files you will get a list of UUID strings:
dwarfdump -u MyFile.dSYM
I'm sure you will find some matching UUIDs from Apple's email.
To avoid this warning you need to include with your archive only the dSYM
files of your application and not the libraries. For this you need to change the build configuration of the libraries to not generate a dSYM
file. Just search for "debug information format" in configuration and change it from DWARF with dSYM File
to DWARF
only.
For example, in the screenshot below you will find the Stripe iOS framework.
Upvotes: 134
Reputation: 426
If you are using CocoaPods and your app is set to use arm64 only (i.e. there is only arm64 in your project's info.plist)
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>arm64</string>
</array>
then you can try adding the following script in your Podfile to solve this issue.
post_install do |installer|
installer.pods_project.targets.each do |target|
target.build_configurations.each do |config|
config.build_settings['ENABLE_BITCODE'] = 'NO'
config.build_settings['ARCHS'] = 'arm64'
end
end
end
AND
set all your projects' targets (not the targets in Pods) to arm64 only
CocoaPods Github issue reference
Upvotes: 20
Reputation: 16204
If you encountered this problem while using CocoaPods, add this to your Podfile:
post_install do |installer|
installer.pods_project.targets.each do |target|
target.build_configurations.each do |config|
config.build_settings['DEBUG_INFORMATION_FORMAT'] = 'dwarf'
end
end
end
It will set Debug Information Format to DWARF only for all your Pod targets only (not the main app target)
Upvotes: 93
Reputation: 1377
I have this issue due to the project has valid architecture arm64 where the CocoaPods targets have valid architecture arm64, armv7 and armv7s.
To check which target has which valid architecture follow following steps
Open terminal and give path of dSYMs folder.
Enter command dwarfdump --uuid *
and it will show list of UUIDs with valid architectures.
The UUID will match with Apple's warning email
The main project and cocoa pods target suppose to have same valid architecture. By doing this, it will solve the issue.
Upvotes: 14
Reputation: 830
For me everything was very simple. I had the same problem and didn't know what to do for a week.
After you submit an archived application, you will see certificate for distribution in small popup window. There is a checkbox after it, which you should uncheck. After that you will submit it and get an email about symbol files. BUT it isn't problem. It's just a warning; not an error! If you uncheck that checkbox, your app will be sent correctly. I hope it may help you.
Screenshot of the checkbox and the popup:
Upvotes: -3
Reputation: 409
The problem for me was a line in my build.xcconfig
file.
I had to remove
IPHONEOS_DEPLOYMENT_TARGET = 11.0
which was setting the project to only build for arm64 (and not arm7).
Following the steps by @miOS
I could see that the pods project was building for both.
Upvotes: 0
Reputation: 4412
Worked for me by enabling bitcode - it was off before
Enable Bitcode - Yes
Upvotes: 7
Reputation: 578
In Xcode, look in Build Settings for “Strip Debug Symbols During Copy” (COPY_PHASE_STRIP). When enabled, debug symbols are omitted from your .app and placed into a .dSYM file. Otherwise your .app contains these symbols. (By default, debug symbols are stripped from release builds for reasons of obfuscation. You probably shouldn’t change this setting for the release configuration.)
Make sure you check this option in project Build Settings
https://possiblemobile.com/2015/03/symbolicating-your-ios-crash-reports/
Upvotes: 0
Reputation: 2308
Had the same problem fixed it by having the same "General" => "Deployment info" => "Deployment target" for all my targets.
Upvotes: 0