Reputation: 223
I am trying to make a blackjack game where before each new round, the program checks to make sure that the deck has 7 cards per player. And if it doesn't, the deck clears, repopulates, and reshuffles. I have most of the problem down, but for some reason at the start of every deal it reshuffles the deck more than once, and I can't figure out why. Help, please. Here's what I have so far: (P.S. the imported cards and games modules aren't part of the problem, I'm fairly sure my problem lies in the deal() function of my BJ_Deck class.)
import cards, games
class BJ_Card(cards.Card):
""" A Blackjack Card. """
ACE_VALUE = 1
def get_value(self):
if self.is_face_up:
value = BJ_Card.RANKS.index(self.rank) + 1
if value > 10:
value = 10
else:
value = None
return value
value = property(get_value)
class BJ_Deck(cards.Deck):
""" A Blackjack Deck. """
def populate(self):
for suit in BJ_Card.SUITS:
for rank in BJ_Card.RANKS:
self.cards.append(BJ_Card(rank, suit))
def deal(self, hands, per_hand=1):
for rounds in range(per_hand):
if len(self.cards)>=7*(len(hands)):
print "Reshuffling the deck."
self.cards=[]
self.populate()
self.shuffle()
for hand in hands:
top_card=self.cards[0]
self.give(top_card, hand)
class BJ_Hand(cards.Hand):
""" A Blackjack Hand. """
def __init__(self, name):
super(BJ_Hand, self).__init__()
self.name = name
def __str__(self):
rep = self.name + ":\t" + super(BJ_Hand, self).__str__()
if self.total:
rep += "(" + str(self.total) + ")"
return rep
def get_total(self):
# if a card in the hand has value of None, then total is None
for card in self.cards:
if not card.value:
return None
# add up card values, treat each Ace as 1
total = 0
for card in self.cards:
total += card.value
# determine if hand contains an Ace
contains_ace = False
for card in self.cards:
if card.value == BJ_Card.ACE_VALUE:
contains_ace = True
# if hand contains Ace and total is low enough, treat Ace as 11
if contains_ace and total <= 11:
# add only 10 since we've already added 1 for the Ace
total += 10
return total
total = property(get_total)
def is_busted(self):
return self.total > 21
class BJ_Player(BJ_Hand):
""" A Blackjack Player. """
def is_hitting(self):
response = games.ask_yes_no("\n" + self.name + ", do you want a hit? (Y/N): ")
return response == "y"
def bust(self):
print self.name, "busts."
self.lose()
def lose(self):
print self.name, "loses."
def win(self):
print self.name, "wins."
def push(self):
print self.name, "pushes."
class BJ_Dealer(BJ_Hand):
""" A Blackjack Dealer. """
def is_hitting(self):
return self.total < 17
def bust(self):
print self.name, "busts."
def flip_first_card(self):
first_card = self.cards[0]
first_card.flip()
class BJ_Game(object):
""" A Blackjack Game. """
def __init__(self, names):
self.players = []
for name in names:
player = BJ_Player(name)
self.players.append(player)
self.dealer = BJ_Dealer("Dealer")
self.deck = BJ_Deck()
self.deck.populate()
self.deck.shuffle()
def get_still_playing(self):
remaining = []
for player in self.players:
if not player.is_busted():
remaining.append(player)
return remaining
# list of players still playing (not busted) this round
still_playing = property(get_still_playing)
def __additional_cards(self, player):
while not player.is_busted() and player.is_hitting():
self.deck.deal([player])
print player
if player.is_busted():
player.bust()
def play(self):
# deal initial 2 cards to everyone
self.deck.deal(self.players + [self.dealer], per_hand = 2)
self.dealer.flip_first_card() # hide dealer's first card
for player in self.players:
print player
print self.dealer
# deal additional cards to players
for player in self.players:
self.__additional_cards(player)
self.dealer.flip_first_card() # reveal dealer's first
if not self.still_playing:
# since all players have busted, just show the dealer's hand
print self.dealer
else:
# deal additional cards to dealer
print self.dealer
self.__additional_cards(self.dealer)
if self.dealer.is_busted():
# everyone still playing wins
for player in self.still_playing:
player.win()
else:
# compare each player still playing to dealer
for player in self.still_playing:
if player.total > self.dealer.total:
player.win()
elif player.total < self.dealer.total:
player.lose()
else:
player.push()
# remove everyone's cards
for player in self.players:
player.clear()
self.dealer.clear()
def main():
print "\t\tWelcome to Blackjack!\n"
names = []
number = games.ask_number("How many players? (1 - 7): ", low = 1, high = 8)
for i in range(number):
name = raw_input("Enter player name: ")
names.append(name)
print
game = BJ_Game(names)
again = None
while again != "n":
game.play()
again = games.ask_yes_no("\nDo you want to play again?: ")
main()
raw_input("\n\nPress the enter key to exit.")
Since someone decided to call this 'psychic-debugging', I'll go ahead and tell you what the modules are then. Here's the cards module:
class Card(object):
""" A playing card. """
RANKS = ["A", "2", "3", "4", "5", "6", "7",
"8", "9", "10", "J", "Q", "K"]
SUITS = ["c", "d", "h", "s"]
def __init__(self, rank, suit, face_up = True):
self.rank = rank
self.suit = suit
self.is_face_up = face_up
def __str__(self):
if self.is_face_up:
rep = self.rank + self.suit
else:
rep = "XX"
return rep
def flip(self):
self.is_face_up = not self.is_face_up
class Hand(object): """ A hand of playing cards. """ def init(self): self.cards = []
def __str__(self):
if self.cards:
rep = ""
for card in self.cards:
rep += str(card) + "\t"
else:
rep = "<empty>"
return rep
def clear(self):
self.cards = []
def add(self, card):
self.cards.append(card)
def give(self, card, other_hand):
self.cards.remove(card)
other_hand.add(card)
class Deck(Hand): """ A deck of playing cards. """ def populate(self): for suit in Card.SUITS: for rank in Card.RANKS: self.add(Card(rank, suit))
def shuffle(self):
import random
random.shuffle(self.cards)
def deal(self, hands, per_hand = 1):
for rounds in range(per_hand):
for hand in hands:
if self.cards:
top_card = self.cards[0]
self.give(top_card, hand)
else:
print "Can't continue deal. Out of cards!"
if name == "main": print "This is a module with classes for playing cards." raw_input("\n\nPress the enter key to exit.")
And here's the games module:
class Player(object):
""" A player for a game. """
def __init__(self, name, score = 0):
self.name = name
self.score = score
def __str__(self):
rep = self.name + ":\t" + str(self.score)
return rep
def ask_yes_no(question): """Ask a yes or no question.""" response = None while response not in ("y", "n"): response = raw_input(question).lower() return response
def ask_number(question, low, high): """Ask for a number within a range.""" response = None while response not in range(low, high): response = int(raw_input(question)) return response
if name == "main": print "You ran this module directly (and did not 'import' it)." raw_input("\n\nPress the enter key to exit.")
Upvotes: 0
Views: 2698
Reputation: 2467
Nosklo pointed out one problem (checking it inside the loop) but there is a second problem.
the condition
if len(self.cards)>=7*(len(hands)):
is checking if the number of cards is greater than the number needed and if so,clears the deck, populates and shuffles.
When combined with the check inside the loop, it will repopulate and shuffle the deck every time it starts another round.
So you probably want something like:
if len(self.cards) <= 7*(len(hands)):
print "Reshuffling the deck."
self.cards=[]
self.populate()
self.shuffle()
for rounds in range(per_hand):
for hand in hands:
top_card=self.cards[0]
self.give(top_card, hand)
Upvotes: 1
Reputation:
for hand in hands:
Do you really want to run that logic for each hand?
Upvotes: 1
Reputation: 223062
You're checking it again and again, inside the loop, and while you distribute the cards, the deck is being reduced, I think (can't see the Deck.give
method on your code to know for sure).
You probably want to check only once, move the check to outside the loop.
def deal(self, hands, per_hand=1):
for rounds in range(per_hand):
if len(self.cards) <= 7 * len(hands):
print "Reshuffling the deck."
self.cards = []
self.populate()
self.shuffle()
for hand in hands:
top_card=self.cards[0]
self.give(top_card, hand)
Upvotes: 2