Reputation: 1614
I am trying to make a rectangle using UIBezierPath
. I adopted two different ways to draw it. Also, I increased the stroke width to 25 px.
First method : Using closePath
UIBezierPath *bpath = [UIBezierPath bezierPath];
[bpath moveToPoint:CGPointMake(x, y)];
[bpath addLineToPoint:CGPointMake(x + w, y)];
[bpath addLineToPoint:CGPointMake(x + w, y + h)];
[bpath addLineToPoint:CGPointMake(x, y + h)];
[bpath closePath];
Output:
Second method : Closing the path manually
UIBezierPath *bpath = [UIBezierPath bezierPath];
[bpath moveToPoint:CGPointMake(x, y)];
[bpath addLineToPoint:CGPointMake(x + w, y)];
[bpath addLineToPoint:CGPointMake(x + w, y + h)];
[bpath addLineToPoint:CGPointMake(x, y + h)];
[bpath addLineToPoint:CGPointMake(x, y)];
Output:
In the documentation for closePath
it says This method closes the current subpath by creating a line segment between the first and last points in the subpath. This method subsequently updates the current point to the end of the newly created line segment, which is also the first point in the now closed subpath.
And in second method I am creating the line segment between first and last points. So, why in the second method rectangle is not completely stroked?
Note: Difference between these methods is only visible when stroke width is increased significantly.
Upvotes: 8
Views: 2330
Reputation: 2169
The difference is that the [closePath]
method actually adds an additional path element to the underlying CGPath that backs the UIBezierPath.
If you use [closePath]
, then an additional CGPathElement
with a type of kCGPathElementCloseSubpath
will be appended to the end of the path immediately after that last line segment.
This is particularly important when using the [containsPoint:] method of a UIBezierPath
from the docs:
A point is not considered to be enclosed by the path if it is inside an open subpath, regardless of whether that area would be painted during a fill operation. Therefore, to determine mouse hits on open paths, you must create a copy of the path object and explicitly close any subpaths (using the closePath method) before calling this method.
Upvotes: 8
Reputation: 1694
I tried your example and indeed this happens with both UIBezierPath
and with simple drawing on context with CGContextAddLineToPoint
.
Can't answer your question, but it seems that adding
bpath.lineCapStyle = kCGLineCapSquare;
solves this exact issue. ( or the CGcontext... alternative ).
Probably closePath
takes into account the lineWidth and other line parameters to form a properly closed polygon and adjusts the path itself to be closed nicely. This becomes more probable as you delete your upper right corner ( to make it a triangle ) and notice the linecapstyle won't work anymore, only the closePath
gives you a nice triangle.
Upvotes: 0