Reputation: 19333
I am writing a small module in C to handle jitter and drift for a full-duplex audio system. It acts as a very primitive voice chat module, which connects to an external modem that uses a separate clock, independent from my master system clock (ie: it is not slaved off of the system master clock).
The source is based off of an existing example available online here: http://svn.xiph.org/trunk/speex/libspeex/jitter.c
I have 4 audio streams:
I have two separate threads of execution. One handles the local devices and buffer (ie: playing processed audio to the speakers, and capturing data from the microphone and passing it off to the DSP processing library to remove background noise, echo, etc). The other thread handles pulling the network downlink signal and passing it off to the processing library, and taking the processed data from the library and pushing it via the uplink connection.
The two threads use mutexes and a set of shared circular/ring buffers. I am looking for a way to implement a sure-fire (safe and reliable) jitter and drift correction mechanism. By jitter, I am referring to a clock having variable duty cycle, but the same frequency as an ideal clock.
The other potential issue I would need to correct is drift, which would assume both clocks use an ideal 50% duty cycle, but their base frequency is off by ±5%, for example.
Finally, these two issues can occur simultaneously. What would be the ideal approach to this? My current approach is to use a type of jitter buffer. They are just data buffers which implement a moving average to count their average "fill" level. If a thread tries to read from the buffer, and not-enough data is available and there is a buffer underflow, I just generate data for it on-the-fly by either providing a spare zeroed-out packet, or by duplicating a packet (ie: packet loss concealment). If data is coming in too quickly, I discard an entire packet of data, and keep going. This handles the jitter portion.
The second half of the problem is drift correction. This is where the average fill level metric comes in useful. For all buffers, I can calculate the relative growth/reduction levels in various buffers, and add or subtract a small number of samples every so often so that all buffer levels hover around a common average "fill" level.
Does this approach make sense, and are there any better or "industry standard" approaches to handling this problem?
Thank you.
References
<http://www.apogeedigital.com/knowledgebase/fundamentals-of-digital-audio/word-clock-whats-the-difference-between-jitter-and-frequency-stability/>
<http://svn.xiph.org/trunk/speex/libspeex/jitter.c>
Upvotes: 2
Views: 1198
Reputation: 1130
I faced a similar, although admittedly simpler, problem. I won't be able to fully answer your question but i hope sharing my solutions to some practical problems i ran into will benefit you anyway.
Last year i was working on a system which should simultaneously record from and render to multiple audio devices, each potentially ticking off a different clock. The most obvious example being a duplex stream on 2 devices, but it also handled multiple inputs/outputs only. All in all being a bit simpler than your situation (single threaded and no network i/o). In the end i don't believe dealing with more than 2 devices is harder than 2, any system with multiple clocks is going to have to deal with the same problems.
Some stuff i've learned:
All in all I'd say your solution looks very reasonable, although I'm not sure about the "drop entire packet thing" and I'd definitely pick one stream as the master to sync against. For completeness here's the solution I eventually came up with:
This scheme worked out quite well for me, although there's a few things to consider:
Also, PortAudio (an open source audio project) has implemented a similar scheme, see http://www.portaudio.com/docs/proposals/001-UnderflowOverflowHandling.html. It may be worthwile to browse through the mailinglist and see what problems/solutions came up there.
Note that everything i've said so far is only about interaction with the audio hardware, i've no idea whether this will work equally well with the network streams but I don't see any obvious reason why not. Just pick 1 audio stream as the master and sync the other one to it and do the same for the network streams. This way you'll end up with two more-or-less independent systems connected only by the ringbuffer, each with an internally consistent clock, each running on it's own thread. If you're aiming for low audio latency, you'll also want to drop the mutexes and opt for a lock-free fifo of some sorts.
Upvotes: 2
Reputation: 116
I am curious to see if this is possible. I'll throw in my two bits though.
I am a novice programmer, but studied audio engineering/interactive audio.
My first assumption is that this is not possible. At least not on a sample-to-sample basis. Especially not for complex audio data and waveforms such as human speech. The program could have no expectation of what the waveform "should" look like.
This is why there are high-end audio interfaces with temperature controlled internal clocks.
On the other hand, maybe there is a library that can detect the symptoms of jitter, somehow... In which case I would be very curious to hear about it.
As far as drift correction, maybe I don't understand something on the programming front, but shouldn't you be pulling audio at a specific sample rate? I believe sample rate/drift is handled at the hardware level.
I really hope this helps. You might have to steer me closer to home.
Upvotes: 2