Reputation:
I need to convert a UNICODE_STRING structure to a simple NULL TERMINATED STRING.
typedef
struct _UNICODE_STRING
{
USHORT Length;
USHORT MaximumLength;
PWSTR Buffer;
}
UNICODE_STRING, *PUNICODE_STRING;
I can't find a clean sollution on MSDN about it. Anyone been there? I am not using .net so I need a native API sollution.
Thanks a lot!
Upvotes: 3
Views: 6242
Reputation: 6753
WCHAR* UnicodeStringToNulTerminated(UNICODE_STRING* str)
{
WCHAR* result;
if(str == NULL)
return NULL;
result = (WCHAR*)malloc(str->Length + 2);
if(result == NULL)
// raise?
return NULL;
memcpy(result, str->Buffer, str->Length);
result[str->Length] = L'\0';
return result;
}
Upvotes: 0
Reputation: 1120
Alternative code that converts to ANSI and does not require number of unicode characters in UNICODE_STRING that has to be passed as a parameter to WideCharToMultiByte. (Note that UNICODE_STRING.Length is a number of bytes, not unicode characters, and wcslen does not work if buffer is not zero-terminated).
UNICODE_STRING tmp;
// ...
STRING dest; // or ANSI_STRING in kernel mode
LONG (WINAPI *RtlUnicodeStringToAnsiString)(PVOID, PVOID, BOOL);
*(FARPROC *)&RtlUnicodeStringToAnsiString =
GetProcAddress(LoadLibraryA("NTDLL.DLL"), "RtlUnicodeStringToAnsiString");
if(!RtlUnicodeStringToAnsiString)
{
return;
}
ULONG unicodeBufferSize = tmp.Length;
dest.Buffer = (PCHAR)malloc(unicodeBufferSize+1); // that must be enough...
dest.Length = 0;
dest.MaximumLength = unicodeBufferSize+1;
RtlUnicodeStringToAnsiString(&dest, &tmp, FALSE);
dest.Buffer[dest.Length] = 0; // now we get it in dest.Buffer
Upvotes: 1
Reputation: 598414
Since you did not say whether you need an ANSI or UNICODE null-terminated string, I'm going to assume UNICODE:
#include <string>
UNICODE_STRING us;
// fill us as needed...
std::wstring ws(us.Buffer, us.Length);
// use ws.c_str() where needed...
Upvotes: 1
Reputation: 1825
When compiling for unicode and converting to ansi, this appears to work for me
(Modified from http://support.microsoft.com/kb/138813):
HRESULT UnicodeToAnsi(LPCOLESTR pszW, LPSTR* ppszA){
ULONG cbAnsi, cCharacters;
DWORD dwError;
// If input is null then just return the same.
if (pszW == NULL)
{
*ppszA = NULL;
return NOERROR;
}
cCharacters = wcslen(pszW)+1;
cbAnsi = cCharacters*2;
*ppszA = (LPSTR) CoTaskMemAlloc(cbAnsi);
if (NULL == *ppszA)
return E_OUTOFMEMORY;
if (0 == WideCharToMultiByte(CP_ACP, 0, pszW, cCharacters, *ppszA, cbAnsi, NULL, NULL))
{
dwError = GetLastError();
CoTaskMemFree(*ppszA);
*ppszA = NULL;
return HRESULT_FROM_WIN32(dwError);
}
return NOERROR;
}
Usage:
LPSTR pszstrA;
UnicodeToAnsi(my_unicode_string.Buffer, &pszstrA);
cout << "My ansi string: (" << pszstrA << ")\r\n";
Upvotes: 2
Reputation: 127587
You should use WideCharToMultiByte. As an estimate for the output buffer size, you can use the Length field - but do consider the case of true multi-byte strings, in which case it will fail with ERROR_INSUFFICIENT_BUFFER, and you need to start over with a larger buffer. Or, you call it with an output buffer size of 0 first always, so it tells you the necessary size of the buffer.
Upvotes: 4