Reputation: 97
Is there a way for me to alter the following script to change a specific sprite?
I would like to change a Sprite called Background1
to another one called Background2
when the score is at a specific number.
For example to change the Sprite when the score is 25.
public class Score : MonoBehaviour
{
private static int score = 0;
private static int highScore = 0;
public static void AddPoint()
{
score++;
if (score > highScore)
highScore = score;
}
private void Start()
{
score = 0;
highScore = PlayerPrefs.GetInt("highScore", 0);
}
private void OnDestroy() => PlayerPrefs.SetInt("highScore", highScore);
private void Update() => guiText.text = "Score: " + score + "\nHigh Score: " + highScore;
}
Upvotes: 1
Views: 4337
Reputation: 4312
For this implementation you have to create sprite array as per your required size.
public Sprite[] backgrounds;
Manage counter for your background and accessing sprite renderer component, you can change background your game.
GetComponent<SpriteRenderer>().sprite = backgrounds[index];
I think now you got my point. If you want any more detail related to my then comment it.
Upvotes: 3