Reputation: 273
I have a question. I'm not getting make the balls escape from the mouse pointer. All balls go to the left corner when the mouse pointer enters the screen. What am I doing wrong? Any tips??
My full code: Java BounceBall mouse event
Or
Method with problem:
public void move(Ball ball, Point mouse) {
try {
Point p = ball.getLocation();
Point speed = ball.getSpeed();
Dimension size = ball.getSize();
int vx = speed.x;
int vy = speed.y;
int x = p.x;
int y = p.y;
// ----------------------
if (mouse != null) {
int xDistance = Math.abs(x + size.width - mouse.x);
int yDistance = Math.abs(y + size.height - mouse.y);
if (xDistance < yDistance) {
if (x + size.width < mouse.x) {
if (vx > 0) {
vx *= -1;
}
} else {
if (vx > 0) {
vx *= -1;
}
}
} else {
if (y + size.height < mouse.y) {
if (vy > 0) {
vy *= -1;
}
} else {
if (vy > 0) {
vy *= -1;
}
}
}
}
// ----------------------
if (x + vx < 0 || x + size.width + vx > getParent().getWidth()) {
vx *= -1;
}
if (y + vy < 0
|| y + size.height + vy > getParent().getHeight()) {
vy *= -1;
}
x += vx;
y += vy;
ball.setSpeed(new Point(vx, vy));
ball.setLocation(new Point(x, y));
} catch (Exception e) {
e.printStackTrace();
}
}
For some balls it works fine. They hit in the mouse pointer and change your direction. But the majority goes to the corner of the screen.
Thank You.
Upvotes: 1
Views: 270
Reputation: 273
Problem Solved...
Problem: The bubbles were locked in the upper corner of the screen. And do not hit the mouse pointer.
Solution: I calculated the distance from the X and Y position relative to the bubble diameter and the mouse pointer. For collision.
int xDistance = Math.abs((x + (diameter / 2)) - mouse.x);
int yDistance = Math.abs((y + (diameter / 2)) - mouse.y);
Then calculated the X and Y radius of the bubbles.
int radiusX = (size.width / 2);
int radiusY = (size.height / 2);
Finally, I changed the IF to check the relationship between the distance of the bubble radius. Changing your direction.
if (xDistance <= radiusX && yDistance <= radiusY) {
if (xDistance < yDistance) {
vx *= -1;
} else {
vy *= -1;
}
System.out.println("Hit!");
}
New Move Method:
public void move(Ball ball, Point mouse) {
try {
Point p = ball.getLocation();
Point speed = ball.getSpeed();
Dimension size = ball.getSize();
int diameter = ball.dimeter;
int vx = speed.x;
int vy = speed.y;
int x = p.x;
int y = p.y;
int radiusX = (size.width / 2);
int radiusY = (size.height / 2);
// ----------------------
if (mouse != null) {
int xDistance = Math.abs((x + (diameter / 2)) - mouse.x);
int yDistance = Math.abs((y + (diameter / 2)) - mouse.y);
System.out.printf("b(%d, %d) m(%d, %d) dx(%d, %d)\n", x, y,
mouse.x, mouse.y, (x + vx) - mouse.x, (y + vy)
- mouse.y);
if (xDistance <= radiusX && yDistance <= radiusY) {
if (xDistance < yDistance) {
vx *= -1;
} else {
vy *= -1;
}
System.out.println("Hit");
}
}
if (x + vx < 0 || x + size.width + vx > getParent().getWidth()) {
vx *= -1;
}
if (y + vy < 0
|| y + size.height + vy > getParent().getHeight()) {
vy *= -1;
}
x += vx;
y += vy;
ball.setSpeed(new Point(vx, vy));
ball.setLocation(new Point(x, y));
} catch (Exception e) {
e.printStackTrace();
}
}
Upvotes: 1