Reputation: 1103
I want to plot a range of points on the lower left section (6 to 9 o'clock) of the perimeter of a circle. However, the starting point of rendering X,Y coordinates always begins at 3 o'clock. !https://dl.dropboxusercontent.com/u/55849501/plotting-xy.png
Here is the rendering portion of my code:
var items = 5;
for(var i = 0; i < items; i++) {
var x = 96 + 100 * Math.cos(0.665 * Math.PI * i / items);
var y = 96 + 100 * Math.sin(0.665 * Math.PI * i / items);
$("#center").append("<div class='point' style='left:"+ x +"px;top:"+ y +"px'></div>");
}
And here is a jsfiddle of the code in action: http://jsfiddle.net/jE26S/198/
In summary: I want the points to render starting at the 6 o'clock position instead of the 3 o'clock position.
Upvotes: 0
Views: 933
Reputation: 43
Everything in Richard Shurtz's answer, except for the "items - 1" in the first line in the loop.
This worked for any number of items:
var items = 5;
var startTheta = .5 * Math.PI;
var endTheta = 1 * Math.PI;
var outerCircleRadius = 112;
var cx = 90;
var cy = 90;
for(var i = 0; i < items; i++) {
var theta = startTheta + (endTheta - startTheta) * i / items
var x = cx + outerCircleRadius * Math.cos(theta);
var y = cy + outerCircleRadius * Math.sin(theta);
$("#center").append("<div class='point' style='left:"+ x +"px;top:"+ y +"px'></div>");
}
Upvotes: 0
Reputation: 1661
What you are really doing here is interpolating between two values of theta. In your case, you want to start at Pi/2 and end at Pi. I took the liberty of re-writing your snippet using this interpolation paradigm. Also, you can adjust how far you want the dots/items away from the circle using outerCircleRadius.
var items = 5;
var startTheta = .5 * Math.PI;
var endTheta = 1 * Math.PI;
var outerCircleRadius = 112;
var cx = 90;
var cy = 90;
for(var i = 0; i < items; i++) {
var theta = startTheta + (endTheta - startTheta) * i / (items - 1)
var x = cx + outerCircleRadius * Math.cos(theta);
var y = cy + outerCircleRadius * Math.sin(theta);
$("#center").append("<div class='point' style='left:"+ x +"px;top:"+ y +"px'></div>");
}
Upvotes: 2
Reputation: 49803
Something like this?
var x = 86 + 100 * Math.cos(0.665 * Math.PI * (items-1+i-0.5) / items);
var y = 96 + 100 * Math.sin(0.665 * Math.PI * (items-1+i-0.5) / items);
Upvotes: 1