Reputation: 249
I have a class that I'm using to capture Screen
class ScreenCapture
{
public Image CaptureScreen()
{
return CaptureWindow(User32.GetDesktopWindow());
}
/// <summary>
/// Creates an Image object containing a screen shot of a specific window
/// </summary>
/// <param name="handle">The handle to the window. (In windows forms, this is obtained by the Handle property)</param>
/// <returns></returns>
public Image CaptureWindow(IntPtr handle)
{
// get the hDC of the target window
IntPtr hdcSrc = User32.GetWindowDC(handle);
// get the size
User32.RECT windowRect = new User32.RECT();
User32.GetWindowRect(handle, ref windowRect);
int width = windowRect.right - windowRect.left;
int height = windowRect.bottom - windowRect.top;
// create a device context we can copy to
IntPtr hdcDest = GDI32.CreateCompatibleDC(hdcSrc);
// create a bitmap we can copy it to,
// using GetDeviceCaps to get the width/height
IntPtr hBitmap = GDI32.CreateCompatibleBitmap(hdcSrc, width, height);
// select the bitmap object
IntPtr hOld = GDI32.SelectObject(hdcDest, hBitmap);
// bitblt over
GDI32.BitBlt(hdcDest, 0, 0, width, height, hdcSrc, 0, 0, GDI32.SRCCOPY);
// restore selection
GDI32.SelectObject(hdcDest, hOld);
// clean up
GDI32.DeleteDC(hdcDest);
User32.ReleaseDC(handle, hdcSrc);
// get a .NET image object for it
Image img = Image.FromHbitmap(hBitmap);
// free up the Bitmap object
GDI32.DeleteObject(hBitmap);
return img;
}
/// <summary>
/// Captures a screen shot of a specific window, and saves it to a file
/// </summary>
/// <param name="handle"></param>
/// <param name="filename"></param>
/// <param name="format"></param>
public void CaptureWindowToFile(IntPtr handle, string filename, ImageFormat format)
{
Image img = CaptureWindow(handle);
img.Save(filename, format);
}
/// <summary>
/// Captures a screen shot of the entire desktop, and saves it to a file
/// </summary>
/// <param name="filename"></param>
/// <param name="format"></param>
public void CaptureScreenToFile(string filename, ImageFormat format)
{
Image img = CaptureScreen();
img.Save(filename, format);
}
/// <summary>
/// Resize a bitmap image
/// </summary>
/// <param name="bmp">Bitmap File</param>
/// <param name="nWidth">new width</param>
/// <param name="nHeight">new height</param>
/// <returns>return a new bitmap image after resizing</returns>
public Bitmap ResizeBitmap(Bitmap bmp, int nWidth, int nHeight)
{
Bitmap resultBmp = new Bitmap(nWidth, nHeight);
using (Graphics g = Graphics.FromImage((Image)resultBmp))
{
g.InterpolationMode = InterpolationMode.NearestNeighbor;
g.DrawImage(bmp, 0, 0, nWidth, nHeight);
}
return resultBmp;
}
/// <summary>
/// Helper class containing Gdi32 API functions
/// </summary>
private class GDI32
{
public const int SRCCOPY = 0x00CC0020; // BitBlt dwRop parameter
[DllImport("gdi32.dll")]
public static extern bool BitBlt(IntPtr hObject, int nXDest, int nYDest,
int nWidth, int nHeight, IntPtr hObjectSource,
int nXSrc, int nYSrc, int dwRop);
[DllImport("gdi32.dll")]
public static extern IntPtr CreateCompatibleBitmap(IntPtr hDC, int nWidth,
int nHeight);
[DllImport("gdi32.dll")]
public static extern IntPtr CreateCompatibleDC(IntPtr hDC);
[DllImport("gdi32.dll")]
public static extern bool DeleteDC(IntPtr hDC);
[DllImport("gdi32.dll")]
public static extern bool DeleteObject(IntPtr hObject);
[DllImport("gdi32.dll")]
public static extern IntPtr SelectObject(IntPtr hDC, IntPtr hObject);
}
/// <summary>
/// Helper class containing User32 API functions
/// </summary>
private class User32
{
[StructLayout(LayoutKind.Sequential)]
public struct RECT
{
public int left;
public int top;
public int right;
public int bottom;
}
[DllImport("user32.dll")]
public static extern IntPtr GetDesktopWindow();
[DllImport("user32.dll")]
public static extern IntPtr GetWindowDC(IntPtr hWnd);
[DllImport("user32.dll")]
public static extern IntPtr ReleaseDC(IntPtr hWnd, IntPtr hDC);
[DllImport("user32.dll")]
public static extern IntPtr GetWindowRect(IntPtr hWnd, ref RECT rect);
}
}
And then I declare a variable and capture screen and save it to an image
private ScreenCapture m_handleCapture = new ScreenCapture();
m_handleCapture.CaptureScreenToFile("C:\\temp2.gif", ImageFormat.Gif);
The image is not full, right and bottom regions are cropped. I don't know why. The code was running on window 8, 64 bit.
Upvotes: 2
Views: 617
Reputation: 503
An alternative is applying this answer. It give you full information about how to get DPI, and some problem about it.
How to get Windows Display settings?
Upvotes: 1
Reputation: 22271
To receive the physical (opposed to the logical) size of the target HWND
, mark your application as High DPI aware, or use LogicalToPhysicalPointForPerMonitorDPI
to translate the result from GetWindowRect
.
To mark your application as High DPI aware, add the following to your manifest:
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3" >
<asmv3:application>
<asmv3:windowsSettings xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">
<dpiAware>true</dpiAware>
</asmv3:windowsSettings>
</asmv3:application>
</assembly>
See MSDN: Accessing Window Trees while System DPI–aware for details on High DPI support.
Upvotes: 0
Reputation: 3236
An alternative is to convert the width\height to 96dpi for the image.
double dpiX, dpiY;
double width, height;
int dpi96Width = (int)(width/dpiX * 96);
int dpi96Height = (int)(height/dpiY * 96);
See here for more info on DPI-aware applications.
Upvotes: 2
Reputation: 249
Just change DPI to the smallest. It works.
Here taught me how to change: http://acer.custhelp.com/app/answers/detail/a_id/10807/~/how-do-i-change-the-dpi-of-my-display-on-my-computer-with-windows-7%3F
Upvotes: 2