Reputation: 1069
Does C++ have a proper implementation of interface that does not use vtable?
for example
class BaseInterface{
public:
virtual void func() const = 0;
}
class BaseInterfaceImpl:public BaseInterface{
public:
void func(){ std::cout<<"called."<<endl; }
}
BaseInterface* obj = new BaseInterfaceImpl();
obj->func();
the call to func at the last line goes to vtable to find the func ptr of BaseInterfaceImpl::func, but is there any C++ way to do that directly as the BaseInterfaceImpl is not subclassed from any other class besides the pure interface class BaseInterface?
Thanks. Gil.
Upvotes: 6
Views: 1163
Reputation: 25696
I think in any language, it's going to have to go to some equivalent of a vtable in order to do dynamic dispatch unless it knows at compile time what function needs to be called. This could be the result of a clever compiler optimization, or a technique such as CRTP (which wheaties already mentioned).
Upvotes: 0