Reputation: 61
I'm a novice coder and I'm developing a simple card game as my first real project. I need help moving an img from one to another as part of a function that checks the score (if the score is over '99' it then runs the checkscore();
function. As part of this function, it appends the image from the 'trinkets-held' div, to the 'trinkets-lost' div. My problem is that I'm new to CSS animations and I'm trying to animate the move. Is my setup conducive to this or am I trying to tackle this all wrong?
Here is the html:
<body>
<div id="trinkets-held-text">
Trinkets Held
</div>
<div id="trinkets-held" style="text-align: center">
<img alt="trinket1" id="trinket1" src="graphics/trinket1.png" style="width:100px;height:100px">
<img alt="trinket2" id="trinket2" src="graphics/trinket2.png" style="width:100px;height:100px">
<img alt="trinket3" id="trinket3" src="graphics/trinket3.png" style="width:100px;height:100px">
</div>
<br>
<div id="trinkets-lost-text">
Trinkets Lost
</div>
<div id="trinkets-lost" style="text-align: center"></div>
</body>
And here is the javascript functions needed to move the image:
function checkscore() {
if (confirm("GAME OVER") === true) {
document.getElementById('trinkets-lost').appendChild(document.getElementById('trinket1'));
roundreset();
}
else {
reset();
}
}
How would I animate that move?
Upvotes: 2
Views: 7050
Reputation: 984
Okay, here is another approach. It is a bit more complex, but it uses CSS3 transitions, a clone and a placeholder for centered positions and correct animations. Also, the original element is moved in the DOM, so your DOM actually represents the game's data model and the trinket is not only moved in an optical way.
You can test it in this fiddle.
HTML:
<div id="trinkets-held-text">
Trinkets Held
</div>
<div id="trinkets-held" style="text-align: center">
<img alt="trinket1" id="trinket1" src="http://upload.wikimedia.org/wikipedia/commons/thumb/1/13/Disc_Plain_red.svg/100px-Disc_Plain_red.svg.png" class="trinket">
<img alt="trinket2" id="trinket2" src="http://upload.wikimedia.org/wikipedia/commons/thumb/0/07/Disc_Plain_green_dark.svg/100px-Disc_Plain_green_dark.svg.png" class="trinket">
<img alt="trinket3" id="trinket3" src="http://upload.wikimedia.org/wikipedia/commons/thumb/0/02/Disc_Plain_blue.svg/100px-Disc_Plain_blue.svg.png" class="trinket">
</div>
<br>
<div id="trinkets-lost-text">
Trinkets Lost
</div>
<div id="trinkets-lost" style="text-align: center"></div>
<input type="button" onclick="checkscore(1)" value="Check Score (red)">
<input type="button" onclick="checkscore(2)" value="Check Score (green)">
<input type="button" onclick="checkscore(3)" value="Check Score (blue)">
CSS:
.trinket, .trinket-placeholder {
width: 100px;
height: 100px;
/* the animation */
transition: all 1.5s;
/* we need relative positions for the position transitions */
position: relative;
}
.trinket-placeholder {
display: inline-block;
/* the negative margin adjusts the original trinket */
margin-left: -100px;
/* only keep transitions for the width, so we can remove the margin without transitions */
transition: width 1.5s;
}
.trinket {
top: 0;
left: 0;
}
#trinkets-lost {
/* add a height to the wrapper, so there is no flickering after moving the element */
min-height: 110px
}
JS:
function checkscore(i) {
if (confirm("GAME OVER") === true) {
moveTrinket(i);
} else {
reset();
}
}
function moveTrinket(i) {
var trinketsLost = document.getElementById('trinkets-lost');
var trinketsHeld = document.getElementById('trinkets-held');
var trinketOrig = document.getElementById('trinket' + i);
// clone the element (wee need the clone for positioning)
var trinketClone = trinketOrig.cloneNode();
trinketClone.style.visibility = 'hidden';
trinketsLost.appendChild(trinketClone);
// calculate the new position, relative to the current position
var trinketOrigTop = trinketOrig.getBoundingClientRect().top;
var trinketOrigLeft = trinketOrig.getBoundingClientRect().left;
var trinketCloneTop = trinketClone.getBoundingClientRect().top;
var trinketCloneLeft = trinketClone.getBoundingClientRect().left;
var newPositionTop = (trinketCloneTop - trinketOrigTop);
var newPositionLeft = (trinketCloneLeft - trinketOrigLeft);
// remove the clone (we do not need it anymore)
trinketClone.parentNode.removeChild(trinketClone);
// create a placeholder to prevent other elements from changing their position
var placeholder = document.createElement('div');
placeholder.classList.add('trinket-placeholder');
trinketOrig.parentNode.insertBefore(placeholder, trinketOrig.nextSibling);
// position the original at the clone's position (this triggers the transition)
trinketOrig.style.zIndex = 1000;
trinketOrig.style.top = newPositionTop + 'px';
trinketOrig.style.left = newPositionLeft + 'px';
// this will be triggered after the transition finished
trinketOrig.addEventListener('transitionend', function() {
// reset the positioning
this.style.position = 'scroll';
this.style.top = 0;
this.style.left = 0;
// shrink the placeholder to re-center the held trinkets
placeholder.style.width = 0;
placeholder.style.marginLeft = 0;
// when the placeholder transition has finished, remove the placeholder
placeholder.addEventListener('transitionend', function (){
this.parentnode.removeChild(this);
// removing the placeholder is the last action,
// after that you can do any following actions
roundreset();
});
// move the trinket element in the DOM (from held to lost)
trinketsLost.appendChild(this);
});
}
Upvotes: 3
Reputation: 12132
Heres another approach with JQUERY and CSS
<!DOCTYPE html>
<html>
<head>
<title>Test</title>
<script src="//ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<style>
#trinkets-held, #trinkets-lost {
height: 100px;
}
#trinkets-held img, #trinkets-lost img{
width:100px;
height:100px;
}
#trinkets-held img.move{
-webkit-transition: 2s;
-moz-transition: 2s;
-ms-transition: 2s;
-o-transition: 2s;
transition: 2s;
margin-top: 135px !important;
position:absolute;
}
</style>
</head>
<body>
<div id="trinkets-held-text">Trinkets Held</div>
<div id="trinkets-held">
<img alt="trinket1" id="trinket1" src="graphics/trinket1.png">
<img alt="trinket2" id="trinket2" src="graphics/trinket2.png">
<img alt="trinket3" id="trinket3" src="graphics/trinket3.png">
</div>
<br>
<div id="trinkets-lost-text">Trinkets Lost</div>
<div id="trinkets-lost">
</div>
<button id="doTheMove1" class="move_btns" value="trinket1">Score of Trinket1</button>
<button id="doTheMove2" class="move_btns" value="trinket2">Score of Trinket2</button>
<button id="doTheMove3" class="move_btns" value="trinket3">Score of Trinket3</button>
<script>
$(document).ready(function() {
var score = 100;
function checkscore(img_id) {
if (score > 99) {
$("#" + img_id).addClass("move"); //will slide it down
setTimeout(function() {//will wait for SECONDS then run function
$("#" + img_id).appendTo("#trinkets-lost");
}, 2000);//SECONDS
}
}
$(".move_btns").click(function() {
var img_id = $(this).val();
checkscore(img_id);
});
});
</script>
</body>
</html>
Upvotes: 0
Reputation: 12132
If you are limited to pure JavaScript, try this:
HTML:
<body>
<div id="trinkets-held-text">
Trinkets Held
</div>
<div id="trinkets-held" style="text-align: center">
<div style="width:100px;height:100px; display: inline-block;">
<img alt="trinket1" id="trinket1" src="graphics/trinket1.png" style="width:100px;height:100px">
</div>
<div style="width:100px;height:100px; display:inline-block;">
<img alt="trinket2" id="trinket2" src="graphics/trinket2.png" style="width:100px;height:100px">
</div>
<div style="width:100px;height:100px; display:inline-block;">
<img alt="trinket3" id="trinket3" src="graphics/trinket3.png" style="width:100px;height:100px">
</div>
</div>
<br>
<div id="trinkets-lost-text">
Trinkets Lost
</div>
<div id="trinkets-lost" style="text-align: center"></div>
<button onclick="checkscore('trinket1')">MOVE THE IMAGE</button>
<button onclick="checkscore('trinket2')">MOVE THE IMAGE</button>
<button onclick="checkscore('trinket3')">MOVE THE IMAGE</button>
</body>
JS:
<script>
function checkscore(id) {
var elem = document.getElementById(id);
var style = "margin-top";
var unit = "px";
var from = 0;
var to = 200;
var time = 1000;
elem.style['position'] = "absolute";
elem.style['margin-left'] = "-50px";
var start = new Date().getTime(),
timer = setInterval(function() {
var step = Math.min(1, (new Date().getTime() - start) / time);
var thestyle = (from + step * (to - from)) + unit;
elem.style[style] = thestyle;
if (step == 1)
clearInterval(timer);
}, 25);
elem.style[style] = from + unit;
}
</script>
Heres a FIDDLE
Upvotes: 0
Reputation:
You could just run the animation that you want with a callback function that swaps the img src
.
This example uses slideToggle
to remove the image, swaps the src
, and uses slideToggle
again to make the image visible again:
HTML:
<img class="kittens" id="kittens-1" src="http://cdn.superbwallpapers.com/wallpapers/animals/kitten-16219-1280x800.jpg"></img>
<img class="kittens" id="kittens-2" src="http://critterbabies.com/wp-content/gallery/kittens/happy-kitten-kittens-5890512-1600-1200.jpg"></img><br/>
<input type="button" class="move" value="Move image" />
CSS:
.kittens {
width: 300px;
height: 300px;
}
Javascript:
$(function() {
$('.move').click(function() {
var img1 = $('#kittens-1').attr('src'),
img2 = $('#kittens-2').attr('src');
$('.kittens').slideToggle('slow', function() {
$('#kittens-1').attr('src', img2);
$('#kittens-2').attr('src', img1);
}).slideToggle('slow');
});
});
Here is a fiddle
Upvotes: 0