Reputation: 577
I'm trying to simulate a keystroke with the code below. When I open notepad it works fine but when I open the game in which I want to use it, it doesn't do anything. So keystrokes don’t seem to work. I tried to simulate mouse movement and clicks, those action do work. Does anyone know how to fix this problem?
I found this question, How can I use java.awt.Robot inside games? but I can't add a comment or anything.
package MyProject;
import java.awt.AWTException;
import java.awt.Robot;
import java.awt.event.KeyEvent;
public class KeyStroke {
public static void main(String[] args) throws AWTException {
Robot robot = new Robot();
robot.delay(3000);
robot.keyPress(KeyEvent.VK_Q);
robot.keyPress(KeyEvent.VK_W);
robot.keyPress(KeyEvent.VK_E);
robot.keyPress(KeyEvent.VK_R);
robot.keyPress(KeyEvent.VK_T);
robot.keyPress(KeyEvent.VK_Y);
}
}
Upvotes: 3
Views: 2649
Reputation: 16
Any time people experience problems with the java.awt.Robot
methods not registering on a program, most likely it is because the methods are not releasing the key/mouse stroke or do not have a delay between press/release. This goes for mouse clicks and keystrokes alike.
There are two things to check-
If you are using robot.keyPress(key)
make sure to have a robot.keyRelease(key)
following at some point.
Make sure to have a big enough delay delay between the Press
and Release
. Rule of thumb 100 ms
robot.keyPress(key); // without a keyRelease
robot.keyPress(key);
robot.keyRelease(key); // no delay
robot.keyPress(key);
Thread.sleep(100) // or robot.delay(100);
robot.keyRelease(key);
Upvotes: 0
Reputation: 3454
As opposed above - where do you add your key listener???
public class BetaTest {
public static void main (String[] args){
new BetaTest().startUp();
}
private void startUp() {
final JFrame frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
frame.pack();
frame.setVisible(true);
final KeyAdapter ka = new KeyAdapter() {
@Override
public void keyPressed(KeyEvent e) {
super.keyPressed(e);
System.out.println("key pressed");
}
};
frame.addKeyListener(ka);
Runnable r = new Runnable() {
@Override
public void run() {
try {
Thread.sleep(1000);
KeyEvent ke = new KeyEvent(frame, KeyEvent.KEY_PRESSED, System.currentTimeMillis(), 0, KeyEvent.VK_A, 'a');
ka.keyPressed(ke);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
};
Thread t = new Thread(r);
t.setDaemon(true);
t.start();
}
}
and output is suprise
key pressed
Upvotes: -1
Reputation: 2907
You probably want to press and release the keys to simulate a keystroke, i.e. your current code will hold down Q, W, E, R, T and Y until a release is triggered. Also, you may want to hold them down for a small amount of time, because that caused some problems for me when I did something like this.
Code:
package MyProject;
import java.awt.AWTException;
import java.awt.Robot;
import java.awt.event.KeyEvent;
public class KeyStroke {
private static Robot robot;
public static void main(String[] args) throws AWTException {
robot = new Robot();
robot.delay(3000);
keystroke(KeyEvent.VK_Q);
keystroke(KeyEvent.VK_W);
keystroke(KeyEvent.VK_E);
keystroke(KeyEvent.VK_R);
keystroke(KeyEvent.VK_T);
keystroke(KeyEvent.VK_Y);
}
private static void keystroke(int key) {
robot.keyPress(key);
robot.delay(100); // hold for a tenth of a second, adjustable
robot.keyRelease(key);
}
}
Upvotes: 4