Reputation: 3490
I have been using the following code to draw a rotated polygon:
public static void renderPoly(Graphics g, double cx, double cy, int sides, double radius, double rotation){
Graphics2D g2d = (Graphics2D) g;
double deltaAngle = (Math.PI * 2) / sides;
double angle;
double lastX = cx + radius * Math.cos(0 - rotation);
double lastY = cy + radius * Math.sin(0 - rotation);
for(int n = 1; n <= sides; n++){
angle = deltaAngle * n;
double x = cx + radius * Math.cos(angle - rotation);
double y = cx + radius * Math.cos(angle - rotation);
g2d.drawLine((int)lastX, (int)lastY, (int)x, (int)y);
lastX = x;
lastY = y;
};
};
Unfortunately, this is failing to work for me when I call it:
renderPoly(g, 15, 15, 3, 5, Math.toRadians(-90));
What has gone wrong in my code? Thank you.
Upvotes: 0
Views: 290
Reputation: 35011
I think this is wrong
double y = cx + radius * Math.cos(angle - rotation);
should be sin, no?
Upvotes: 1