Reputation: 10129
I am trying to make a view in android with rounded edges. The solution I found so far is to define a shape with rounded corners and use it as the background of that view.
Here is what I did, define a drawable as given below:
<padding
android:top="2dp"
android:bottom="2dp"/>
<corners android:bottomRightRadius="20dp"
android:bottomLeftRadius="20dp"
android:topLeftRadius="20dp"
android:topRightRadius="20dp"/>
Now I used this as the background for my layout as below:
<LinearLayout
android:orientation="vertical"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginLeft="10dp"
android:layout_marginRight="10dp"
android:layout_marginBottom="10dp"
android:clipChildren="true"
android:background="@drawable/rounded_corner">
This works perfectly fine, I can see that the view has rounded edges.
But my layout has got many other child views in it, say an ImageView or a MapView
. When I place an ImageView
inside the above layout, the corners of image are not clipped/cropped, instead it appears full.
I have seen other workarounds to make it work like the one explained here.
But is there a method to set rounded corners for a view and all its child views are contained within that main view that has rounded corners?
Upvotes: 132
Views: 189218
Reputation: 43
I have seen many solutions, but most of them are useless with Image View unless you change Image View to other design components, and I do not recommend them because they may not be compatible with some ** solution using:
** Width and color of stroke in drawable And Margin for the picture
versions. Here is the quick solution. The first step:
<RelativeLayout
android:layout_width="90dp"
android:layout_height="90dp">
<ImageView
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_margin="5dp"
android:scaleType="centerCrop"
android:src="@drawable/a" />
<RelativeLayout
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="@drawable/card_helh" />
</RelativeLayout>
design shape
The second step:
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="rectangle">
<corners android:radius="@dimen/_10dp"/>
<stroke android:color="@color/white" android:width="5dp"/>
</shape>
**
A note ** about setting the night mode, set the color stroke color to the color of the container's night so that it appears more homogeneous This solution works 100% This solution is mine and I am currently using it
Upvotes: 0
Reputation: 760
In case you want to round some specific corner.
fun setCorners() {
val mOutlineProvider = object : ViewOutlineProvider() {
override fun getOutline(view: View, outline: Outline) {
val left = 0
val top = 0;
val right = view.width
val bottom = view.height
val cornerRadiusDP = 16f
val cornerRadius = TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, cornerRadiusDP, resources.displayMetrics).toInt()
// all corners
outline.setRoundRect(left, top, right, bottom, cornerRadius.toFloat())
/* top corners
outline.setRoundRect(left, top, right, bottom+cornerRadius, cornerRadius.toFloat())*/
/* bottom corners
outline.setRoundRect(left, top - cornerRadius, right, bottom, cornerRadius.toFloat())*/
/* left corners
outline.setRoundRect(left, top, right + cornerRadius, bottom, cornerRadius.toFloat())*/
/* right corners
outline.setRoundRect(left - cornerRadius, top, right, bottom, cornerRadius.toFloat())*/
/* top left corner
outline.setRoundRect(left , top, right+ cornerRadius, bottom + cornerRadius, cornerRadius.toFloat())*/
/* top right corner
outline.setRoundRect(left - cornerRadius , top, right, bottom + cornerRadius, cornerRadius.toFloat())*/
/* bottom left corner
outline.setRoundRect(left, top - cornerRadius, right + cornerRadius, bottom, cornerRadius.toFloat())*/
/* bottom right corner
outline.setRoundRect(left - cornerRadius, top - cornerRadius, right, bottom, cornerRadius.toFloat())*/
}
}
myView.apply {
outlineProvider = mOutlineProvider
clipToOutline = true
}
}
Can be used on a LinearLayout with children that looks like this:
to this:
Upvotes: 29
Reputation: 5565
To create round corner image using com.google.android.material:material:1.2.0-beta01
float radius = context.getResources().getDimension(R.dimen.border_radius_hug);
shapeAppearanceModel = new ShapeAppearanceModel()
.toBuilder()
.setAllCorners(CornerFamily.ROUNDED,radius)
.build();
imageView.setShapeAppearanceModel(shapeAppearanceModel)
or if you want to use it in xml file:
<com.google.android.material.imageview.ShapeableImageView
android:id="@+id/thumb"
android:layout_width="80dp"
android:layout_height="60dp"
app:shapeAppearanceOverlay="@style/circleImageView"
/>
in style.xml add this:
<style name="circleImageView" parent="">
<item name="cornerFamily">rounded</item>
<item name="cornerSize">10%</item>
</style>
Upvotes: 4
Reputation: 363737
With the Material Components Library the best way to make a View
with rounded corners is to use the MaterialShapeDrawable
.
Create a ShapeAppearanceModel with custom rounded corners:
ShapeAppearanceModel shapeAppearanceModelLL1 = new ShapeAppearanceModel()
.toBuilder()
.setAllCorners(CornerFamily.ROUNDED,radius16)
.build();
Create a MaterialShapeDrawable
:
MaterialShapeDrawable shapeDrawableLL1 = new MaterialShapeDrawable(shapeAppearanceModeLL1);
If you want to apply also an elevationOverlay for the dark theme use this:
MaterialShapeDrawable shapeDrawableLL1 = MaterialShapeDrawable.createWithElevationOverlay(this, 4.0f);
shapeDrawableLL1.setShapeAppearanceModel(shapeAppearanceModelLL1);
Optional: apply to the shapeDrawable a background color and a stroke
shapeDrawableLL1.setFillColor(
ContextCompat.getColorStateList(this,R.color...));
shapeDrawableLL1.setStrokeWidth(2.0f);
shapeDrawableLL1.setStrokeColor(
ContextCompat.getColorStateList(this,R.color...));
Finally apply the shapeDrawable as background in your LinearLayout
(or other view):
LinearLayout linearLayout1= findViewById(R.id.ll_1);
ViewCompat.setBackground(linearLayout1,shapeDrawableLL1);
Upvotes: 18
Reputation: 719
The CardView
worked for me in API 27 in Android Studio 3.0.1. The colorPrimary
was referenced in the res/values/colors.xml
file and is just an example. For the layout_width of 0dp
it will stretch to the width of the parent. You'll have to configure the constraints and width/height to your needs.
<android.support.v7.widget.CardView
android:id="@+id/cardView"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
app:cardCornerRadius="4dp"
app:cardBackgroundColor="@color/colorPrimary">
<!-- put your content here -->
</android.support.v7.widget.CardView>
Upvotes: 7
Reputation: 1382
Create a xml file under your drawable folder with following code. (The name of the file I created is rounded_corner.xml)
<?xml version="1.0" encoding="utf-8"?>
<shape
xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="rectangle">
<!-- view background color -->
<solid
android:color="#a9c5ac" >
</solid>
<!-- view border color and width -->
<stroke
android:width="3dp"
android:color="#1c1b20" >
</stroke>
<!-- If you want to add some padding -->
<padding
android:left="4dp"
android:top="4dp"
android:right="4dp"
android:bottom="4dp" >
</padding>
<!-- Here is the corner radius -->
<corners
android:radius="10dp" >
</corners>
</shape>
And keep this drawable
as background
for the view to which you want to keep rounded corner border. Let’s keep it for a LinearLayout
<LinearLayout android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:background="@drawable/rounded_corner"
android:layout_centerInParent="true">
<TextView android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:text="Hi, This layout has rounded corner borders ..."
android:gravity="center"
android:padding="5dp"/>
</LinearLayout>
Upvotes: 7
Reputation: 3349
You can use an androidx.cardview.widget.CardView
like so:
<androidx.cardview.widget.CardView
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="wrap_content"
app:cardCornerRadius="@dimen/dimen_4"
app:cardElevation="@dimen/dimen_4"
app:contentPadding="@dimen/dimen_10">
...
</androidx.cardview.widget.CardView>
OR
shape.xml
<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="rectangle">
<solid android:color="#f6eef1" />
<stroke
android:width="2dp"
android:color="#000000" />
<padding
android:bottom="5dp"
android:left="5dp"
android:right="5dp"
android:top="5dp" />
<corners android:radius="5dp" />
</shape>
and inside you layout
<LinearLayout
android:orientation="vertical"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:background="@drawable/shape">
...
</LinearLayout>
Upvotes: 5
Reputation: 1700
Create a xml file called round.xml
in the drawable
folder and paste this content:
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android" android:shape="rectangle">
<solid android:color="#FFFFFF" />
<stroke android:width=".05dp" android:color="#d2d2d2" />
<corners android:topLeftRadius="5dp" android:topRightRadius="5dp" android:bottomRightRadius="5dp" android:bottomLeftRadius="5dp"/>
</shape>
then use the round.xml
as background
to any item. Then it will give you rounded corners.
Upvotes: 24
Reputation: 1206
Jaap van Hengstum's answer works great however I think it is expensive and if we apply this method on a Button for example, the touch effect is lost since the view is rendered as a bitmap.
For me the best method and the simplest one consists in applying a mask on the view, like that:
@Override
protected void onSizeChanged(int width, int height, int oldWidth, int oldHeight) {
super.onSizeChanged(width, height, oldWidth, oldHeight);
float cornerRadius = <whatever_you_want>;
this.path = new Path();
this.path.addRoundRect(new RectF(0, 0, width, height), cornerRadius, cornerRadius, Path.Direction.CW);
}
@Override
protected void dispatchDraw(Canvas canvas) {
if (this.path != null) {
canvas.clipPath(this.path);
}
super.dispatchDraw(canvas);
}
Upvotes: 29
Reputation: 2444
In Android L you will be able to just use View.setClipToOutline to get that effect. In previous versions there is no way to just clip the contents of a random ViewGroup in a certain shape.
You will have to think of something that would give you a similar effect:
If you only need rounded corners in the ImageView, you can use a shader to 'paint' the image over the shape you are using as background. Take a look at this library for an example.
If you really need every children to be clipped, maybe you can another view over your layout? One with a background of whatever color you are using, and a round 'hole' in the middle? You could actually create a custom ViewGroup that draws that shape over every children overriding the onDraw method.
Upvotes: 11
Reputation: 2883
public class RoundedCornerLayout extends FrameLayout {
private double mCornerRadius;
public RoundedCornerLayout(Context context) {
this(context, null, 0);
}
public RoundedCornerLayout(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public RoundedCornerLayout(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
init(context, attrs, defStyle);
}
private void init(Context context, AttributeSet attrs, int defStyle) {
DisplayMetrics metrics = context.getResources().getDisplayMetrics();
setLayerType(View.LAYER_TYPE_SOFTWARE, null);
}
public double getCornerRadius() {
return mCornerRadius;
}
public void setCornerRadius(double cornerRadius) {
mCornerRadius = cornerRadius;
}
@Override
public void draw(Canvas canvas) {
int count = canvas.save();
final Path path = new Path();
path.addRoundRect(new RectF(0, 0, canvas.getWidth(), canvas.getHeight()), (float) mCornerRadius, (float) mCornerRadius, Path.Direction.CW);
canvas.clipPath(path, Region.Op.REPLACE);
canvas.clipPath(path);
super.draw(canvas);
canvas.restoreToCount(count);
}
}
Upvotes: 3
Reputation: 4450
Or you can use a android.support.v7.widget.CardView
like so:
<android.support.v7.widget.CardView
xmlns:card_view="http://schemas.android.com/apk/res-auto"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
card_view:cardBackgroundColor="@color/white"
card_view:cardCornerRadius="4dp">
<!--YOUR CONTENT-->
</android.support.v7.widget.CardView>
Upvotes: 112
Reputation: 9897
public static Bitmap getRoundedCornerBitmap(Bitmap bitmap, int pixels) {
Bitmap roundedBitmap = Bitmap.createBitmap(bitmap.getWidth(), bitmap
.getHeight(), Config.ARGB_8888);
Canvas canvas = new Canvas(roundedBitmap);
final int color = 0xff424242;
final Paint paint = new Paint();
final Rect rect = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight());
final RectF rectF = new RectF(rect);
final float roundPx = pixels;
paint.setAntiAlias(true);
canvas.drawARGB(0, 0, 0, 0);
paint.setColor(color);
canvas.drawRoundRect(rectF, roundPx, roundPx, paint);
paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
canvas.drawBitmap(bitmap, rect, rect, paint);
return roundedBitmap;
}
Upvotes: 0
Reputation: 1874
If you are having problem while adding touch listeners to the layout. Use this layout as parent layout.
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.RectF;
import android.graphics.Region;
import android.util.AttributeSet;
import android.util.DisplayMetrics;
import android.util.TypedValue;
import android.view.View;
import android.widget.FrameLayout;
public class RoundedCornerLayout extends FrameLayout {
private final static float CORNER_RADIUS = 6.0f;
private float cornerRadius;
public RoundedCornerLayout(Context context) {
super(context);
init(context, null, 0);
}
public RoundedCornerLayout(Context context, AttributeSet attrs) {
super(context, attrs);
init(context, attrs, 0);
}
public RoundedCornerLayout(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
init(context, attrs, defStyle);
}
private void init(Context context, AttributeSet attrs, int defStyle) {
DisplayMetrics metrics = context.getResources().getDisplayMetrics();
cornerRadius = TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, CORNER_RADIUS, metrics);
setLayerType(View.LAYER_TYPE_SOFTWARE, null);
}
@Override
protected void dispatchDraw(Canvas canvas) {
int count = canvas.save();
final Path path = new Path();
path.addRoundRect(new RectF(0, 0, canvas.getWidth(), canvas.getHeight()), cornerRadius, cornerRadius, Path.Direction.CW);
canvas.clipPath(path, Region.Op.REPLACE);
canvas.clipPath(path);
super.dispatchDraw(canvas);
canvas.restoreToCount(count);
}
}
as
<?xml version="1.0" encoding="utf-8"?>
<com.example.view.RoundedCornerLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent">
<RelativeLayout
android:id="@+id/patentItem"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:paddingRight="20dp">
... your child goes here
</RelativeLayout>
</com.example.view.RoundedCornerLayout>
Upvotes: 19
Reputation: 5121
shape.xml
<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="rectangle">
<solid android:color="#f6eef1" />
<stroke
android:width="2dp"
android:color="#000000" />
<padding
android:bottom="5dp"
android:left="5dp"
android:right="5dp"
android:top="5dp" />
<corners android:radius="5dp" />
</shape>
and inside you layout
<LinearLayout
android:orientation="vertical"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginLeft="10dp"
android:layout_marginRight="10dp"
android:layout_marginBottom="10dp"
android:clipChildren="true"
android:background="@drawable/shape">
<ImageView
android:layout_width="match_parent"
android:layout_height="match_parent"
android:src="@drawable/your image"
android:background="@drawable/shape">
</LinearLayout>
Upvotes: 71
Reputation: 7566
Difference from Jaap van Hengstum's answer:
public class RoundedFrameLayout extends FrameLayout {
private Bitmap mOffscreenBitmap;
private Canvas mOffscreenCanvas;
private BitmapShader mBitmapShader;
private Paint mPaint;
private RectF mRectF;
public RoundedFrameLayout(Context context) {
super(context);
init();
}
public RoundedFrameLayout(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public RoundedFrameLayout(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
}
private void init() {
setWillNotDraw(false);
}
@Override
public void draw(Canvas canvas) {
if (mOffscreenBitmap == null) {
mOffscreenBitmap = Bitmap.createBitmap(canvas.getWidth(), canvas.getHeight(), Bitmap.Config.ARGB_8888);
mOffscreenCanvas = new Canvas(mOffscreenBitmap);
mBitmapShader = new BitmapShader(mOffscreenBitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mPaint.setShader(mBitmapShader);
mRectF = new RectF(0f, 0f, canvas.getWidth(), canvas.getHeight());
}
super.draw(mOffscreenCanvas);
canvas.drawRoundRect(mRectF, 8, 8, mPaint);
}
}
Upvotes: 3
Reputation: 4552
Another approach is to make a custom layout class like the one below. This layout first draws its contents to an offscreen bitmap, masks the offscreen bitmap with a rounded rect and then draws the offscreen bitmap on the actual canvas.
I tried it and it seems to work (at least for my simple testcase). It will of course affect performance compared to a regular layout.
package com.example;
import android.content.Context;
import android.graphics.*;
import android.util.AttributeSet;
import android.util.DisplayMetrics;
import android.util.TypedValue;
import android.widget.FrameLayout;
public class RoundedCornerLayout extends FrameLayout {
private final static float CORNER_RADIUS = 40.0f;
private Bitmap maskBitmap;
private Paint paint, maskPaint;
private float cornerRadius;
public RoundedCornerLayout(Context context) {
super(context);
init(context, null, 0);
}
public RoundedCornerLayout(Context context, AttributeSet attrs) {
super(context, attrs);
init(context, attrs, 0);
}
public RoundedCornerLayout(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
init(context, attrs, defStyle);
}
private void init(Context context, AttributeSet attrs, int defStyle) {
DisplayMetrics metrics = context.getResources().getDisplayMetrics();
cornerRadius = TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, CORNER_RADIUS, metrics);
paint = new Paint(Paint.ANTI_ALIAS_FLAG);
maskPaint = new Paint(Paint.ANTI_ALIAS_FLAG | Paint.FILTER_BITMAP_FLAG);
maskPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
setWillNotDraw(false);
}
@Override
public void draw(Canvas canvas) {
Bitmap offscreenBitmap = Bitmap.createBitmap(canvas.getWidth(), canvas.getHeight(), Bitmap.Config.ARGB_8888);
Canvas offscreenCanvas = new Canvas(offscreenBitmap);
super.draw(offscreenCanvas);
if (maskBitmap == null) {
maskBitmap = createMask(canvas.getWidth(), canvas.getHeight());
}
offscreenCanvas.drawBitmap(maskBitmap, 0f, 0f, maskPaint);
canvas.drawBitmap(offscreenBitmap, 0f, 0f, paint);
}
private Bitmap createMask(int width, int height) {
Bitmap mask = Bitmap.createBitmap(width, height, Bitmap.Config.ALPHA_8);
Canvas canvas = new Canvas(mask);
Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setColor(Color.WHITE);
canvas.drawRect(0, 0, width, height, paint);
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
canvas.drawRoundRect(new RectF(0, 0, width, height), cornerRadius, cornerRadius, paint);
return mask;
}
}
Use this like a normal layout:
<com.example.RoundedCornerLayout
android:layout_width="200dp"
android:layout_height="200dp">
<ImageView
android:layout_width="match_parent"
android:layout_height="match_parent"
android:src="@drawable/test"/>
<View
android:layout_width="match_parent"
android:layout_height="100dp"
android:background="#ff0000"
/>
</com.example.RoundedCornerLayout>
Upvotes: 144
Reputation: 10785
follow this tutorial and all the discussion beneath it - http://www.curious-creature.org/2012/12/11/android-recipe-1-image-with-rounded-corners/
according to this post written by Guy Romain, one of the leading developers of the entire Android UI toolkit, it is possible to make a container (and all his child views) with rounded corners, but he explained that it too expensive (from performances of rendering issues).
I'll recommend you to go according to his post, and if you want rounded corners, then implement rounded corners ImageView
according to this post. then, you could place it inside a container with any background, and you'll get the affect you wish.
that's what I did also also eventually.
Upvotes: 3
Reputation:
try this property with your linear layout it will help
tools:context=".youractivity"
Upvotes: 0
Reputation: 999
The tutorial link you provided seems to suggest that you need to set the layout_width and layout_height properties, of your child elements to match_parent.
<ImageView
android:layout_width="match_parent"
android:layout_height="match_parent">
Upvotes: 1