Reputation: 651
// OK
struct MyStruct
{
static void Foo() { }
}
// Error
static struct MyStruct
{
}
Upvotes: 47
Views: 43936
Reputation: 231
The key point here is that the static modifier on a class enforces (among other things) that an instance of the class cannot be created. This is done by forcing a private constructor.
The CLR doesn't have any way to prevent an instance of a struct type from being created. Even if there is no public default constructor, simply declaring
struct S { }
S[] items = new S[]{1};
would create an instance of the struct with all of the associated memory set to zero bits.
Note that this is different from a reference type (class), where the same code would create a reference of the specified type (referencing no object aka null) but not an instance of the object itself.
Upvotes: 10
Reputation: 243106
Since you cannot create an instance of a static type, the behavior of static struct
would be exactly the same as the behavior of static class
. So, there is no reason for creating them. I think it would be theoretically possible to have a static struct
but it would be confusing - how would you choose between static class
and static struct
if the behavior of the two was exactly the same?
Note that static
methods inside a struct are quite useful as you can use them for operations related to the struct, for example DateTime.TryParse
etc.
Technically speaking I don't think that the current C# compiler & runtime could produce something like a static struct
, because internally (at the IL level) static class
is a class that is marked as abstract
and sealed
. And I suppose that you cannot create a struct
that would be abstract
and sealed
(in the IL).
Upvotes: 45
Reputation: 532595
I think the key, really, is that a struct is a value type, not a reference type. That would be like saying "There's only one instance of int
for my entire program. It can have different values, but only one at a time." Further, whenever you pass a struct as an argument, it gets passed by value, that is, a copy of the struct is made and placed on the stack. This defeats the purpose of a static definition -- which should mean that there is only (ever) one instance of the thing being defined. If what you are trying to create is really a Singleton, a class is a much better way to handle that given that it has much better creation semantics than a struct.
Upvotes: 16