Reputation: 1294
I have an array of pointers declared as a class member like this:
class Bar
{
private:
static constexpr int SIZE = 10;
Foo* m[SIZE];
}
In one of my class methods, I would like to return a pointer (or preferably, a reference) to this array. The array has a known size at compile time, but I am keeping track of how many items I have put in there (it is a buffer of stuff).
What is the best way to return a reference to this array in C++11 ?
Here are the things I have tried:
GetArray(Foo* &f[], unsigned &size) const
I like the syntax because it makes it clear that the reference value is an array of pointers, but this gives a compiler error: Declared as array of references of type Foo*
GetArray(Foo** &f, unsigned &size) const
{
f = m;
size = mSize;
}
Gives me: Error: assigning to Foo **' from incompatible type Foo *const[10]
. Casting mFoo
to (Foo**)
alleviates the error, but IMHO, this is not elegant.
Upvotes: 0
Views: 257
Reputation: 141618
Nobody posted an answer using std::array
yet, it is a very simple replacement:
class Bar
{
std::array<Foo *, 10> m;
public:
std::array<Foo *, 10> & getArray() { return m; }
std::array<Foo *, 10> const & getArray() const { return m; }
};
This seems to me a lot simpler than the hoops you have to jump through to use your C-style array version.
To avoid code duplication you could typedef std::array<Foo *, 10> FooArray;
.
The technique of having both a const
and a non-const
implementation is a common pattern for accessor functions which return a reference or a pointer. (It's not required if your accessor returns by value, of course).
Upvotes: 1
Reputation: 69892
here's another approach that returns the array reference and the current size as a tuple:
#include <tuple>
#include <functional>
#include <algorithm>
#include <iterator>
#include <iostream>
struct Foo {};
using FooBuffer = Foo*[10];
class Bar
{
public:
Bar()
: _m { nullptr }
{
_m[0] = new Foo;
_m[1] = new Foo;
_items = 2;
}
~Bar() {
for(auto fp : _m)
delete fp;
}
std::tuple<FooBuffer&, size_t> getInfo() {
return std::make_tuple(std::ref(_m), _items);
}
private:
Foo* _m[10];
size_t _items;
};
int main() {
Bar b;
auto info = b.getInfo();
FooBuffer& buf = std::get<0>(info);
size_t items = std::get<1>(info);
for(Foo** p = buf ; p != buf + items ; ++p) {
std::cout << "Foo at " << std::hex << *p << std::endl;
}
return 0;
}
Upvotes: 0
Reputation: 48625
I would seek to use a std::array
or a std::vector
in most cases. If you are determined to use a raw array then you could go this way with it:
typedef int Foo;
typedef Foo* (&FooPtrArrayRef)[10]; // to make the syntax less hairy
class Bar
{
private:
Foo* m[10];
public:
// First way without using typedef
Foo* (&getArray())[10]
{
return m;
}
// Nicer looking way with a typedef
FooPtrArrayRef getArrayByRef()
{
return m;
}
};
int main()
{
Bar b;
Foo* (&array)[10] = b.getArray();
std::cout << (sizeof(array) / sizeof(Foo*)) << '\n';
// Alternative using "size deduction"
Foo* (&array2)[sizeof(b.getArray()) / sizeof(Foo*)] = b.getArray();
std::cout << (sizeof(array2) / sizeof(Foo*)) << '\n';
// MUCH nicer using the typedef
FooPtrArrayRef array3 = b.getArrayByRef();
std::cout << (sizeof(array3) / sizeof(Foo*)) << '\n';
}
The syntax is pretty obscure though.
The benefits of this is approach is that it retains the full type information of the array you are passing by reference. The obscure syntax is necessary to avoid the type collapsing to a Foo**
. By retaining the full type of the array you retain the ability to know its size at compile time using the sizeof()
operator.
Upvotes: 1