Reputation: 581
I want to add two-digit numbers in NASM(Linux). To add two simple numbers, I use the following code:
section .text
global _start ;must be declared for using gcc
_start: ;tell linker entry point
mov eax,'3'
sub eax, '0'
mov ebx, '4'
sub ebx, '0'
add eax, ebx
add eax, '0'
mov [sum], eax
mov ecx,msg
mov edx, len
mov ebx,1 ;file descriptor (stdout)
mov eax,4 ;system call number (sys_write)
int 0x80 ;call kernel
mov ecx,sum
mov edx, 1
mov ebx,1 ;file descriptor (stdout)
mov eax,4 ;system call number (sys_write)
int 0x80 ;call kernel
mov eax,1 ;system call number (sys_exit)
int 0x80 ;call kernel
section .data
msg db "The sum is:", 0xA,0xD
len equ $ - msg
segment .bss
sum resb 1
The result of the code is 7.But when I carry number 17 in register eax forexample the result is not correct.In this case 5.Tell me please what is the problem? Thank you!
Upvotes: 6
Views: 25024
Reputation: 2642
Here's your example with a little bit of cleaning up to help make it easier to read.
Suggestion: this kind of consistency will greatly improve your public image.
But hey; nice commenting, I could read your code and understand it (which is why I decided to answer you)
section .text
global _start ;must be declared for using gcc
_start: ;tell linker entry point
mov eax, '3'
sub eax, '0'
mov ebx, '4'
sub ebx, '0'
add eax, ebx
add eax, '0'
mov [sum], eax
mov ecx, msg
mov edx, len
mov ebx, 1 ;file descriptor (stdout)
mov eax, 4 ;system call number (sys_write)
int 0x80 ;call kernel
mov ecx, sum
mov edx, 1
mov ebx, 1 ;file descriptor (stdout)
mov eax, 4 ;system call number (sys_write)
int 0x80 ;call kernel
mov eax, 1 ;system call number (sys_exit)
int 0x80 ;call kernel
section .data
msg db "The sum is:", 0xA,0xD
len equ $ - msg
segment .bss
sum resb 1
Okay now, as for your comment, "...But when I carry number 17 in register eax forexample the result is not correct."
I can imagine !
Question, when you "...carry number 17 in register eax..." are you doing it like this ?...
Mov Eax,"17"
If so, slow down and take a look at your code one step at a time via debug.
I believe that what you'll see is that you are actually doing this...
Mov Eax, 3137h
Although it might be
Mov Eax, 3731h
Interesting concept. I've never done anything like that. Whatever.
What's more, if you are using this place to store that same number...
sum resb 1
You only have one byte.
Best I can tell, your example code is limited to single digit numbers.
Now then, since your label sum
has reserved only one byte; 8 bits, you can see the problem as you are storing 32 bits there. (Well, you're trying to; it won't work.) No clue what happens when you do that. You probably want to rethink that structure.
As for why 17 becomes 5, no clue here.
Let us know if any of this helps you. Assembly is great stuff. As you are personally experiencing, the initial thought adjustment can be strange for the brain, can't it !
Upvotes: 12