Reputation: 111
I'm baffled. I'm playing around with the tic-tac-toe game found in Ch 10 of COMMON LISP: A Gentle Introduction to Symbolic Computation https://www.cs.cmu.edu/~dst/LispBook/book.pdf . I worked everything up in the IDE, saved it and then compiled+loaded it. I ran several games with no problem. So, I copied the known-working file and started tweaking. Again, no problems -- everything was working fine. Now, however, when I run (play-one-game) I get the following error:
Error: Attempt to take the value of the unbound variable '*OPPONENT**'
I get the error in both the original and the copy. I closed the AllegroCL and restarted my computer, but the problem persisted after reboot. I then updated the program and ran ./update.sh in it's app directory.
Finally, I decided to then copy the example right from the PDF in a brand-new file in a different directory, and I get the same problem. I don't know what changed, but it's got me plussed to say the least.
(defun make-board ()
(list 'board 0 0 0 0 0 0 0 0 0))
(defun convert-to-letter (v)
(cond ((equal v 1) "O")
((equal v 10) "X")
(t " ")))
(defun print-row (x y z)
(format t "~& ~A | ~A | ~A"
(convert-to-letter x)
(convert-to-letter y)
(convert-to-letter z)))
(defun print-board (board)
(format t "~%")
(print-row
(nth 1 board) (nth 2 board) (nth 3 board))
(format t "~& -----------")
(print-row
(nth 4 board) (nth 5 board) (nth 6 board))
(format t "~& -----------")
(print-row
(nth 7 board) (nth 8 board) (nth 9 board))
(format t "~%~%"))
(defun make-move (player pos board)
(setf (nth pos board) player)
board)
(setf *triplets*
'((1 2 3) (4 5 6) (7 8 9) ;Horizontal triplets.
(1 4 7) (2 5 8) (3 6 9) ;Vertical triplets.
(1 5 9) (3 5 7))) ;Diagonal triplets.
(defun sum-triplet (board triplet)
(+ (nth (first triplet) board)
(nth (second triplet) board)
(nth (third triplet) board)))
(defun compute-sums (board)
(mapcar #'(lambda (triplet)
(sum-triplet board triplet))
*triplets*))
(defun winner-p (board)
(let ((sums (compute-sums board)))
(or (member (* 3 *computer*) sums)
(member (* 3 *opponent*) sums))))
(defun play-one-game ()
(if (y-or-n-p "Would you like to go first? ")
(opponent-move (make-board))
(computer-move (make-board))))
(defun opponent-move (board)
(let* ((pos (read-a-legal-move board))
(new-board (make-move
*opponent*
pos
board)))
(print-board new-board)
(cond ((winner-p new-board)
(format t "~&You win!"))
((board-full-p new-board)
(format t "~&Tie game."))
(t (computer-move new-board)))))
(defun read-a-legal-move (board)
(format t "~&Your move: ")
(let ((pos (read)))
(cond ((not (and (integerp pos)
(<= 1 pos 9)))
(format t "~&Invalid input.")
(read-a-legal-move board))
((not (zerop (nth pos board)))
(format t
"~&That space is already occupied.")
(read-a-legal-move board))
(t pos))))
(defun board-full-p (board)
(not (member 0 board)))
(defun computer-move (board)
(let* ((best-move (choose-best-move board))
(pos (first best-move))
(strategy (second best-move))
(new-board (make-move
*computer* pos board)))
(format t "~&My move: ~S" pos)
(format t "~&My strategy: ~A~%" strategy)
(print-board new-board)
(cond ((winner-p new-board)
(format t "~&I win!"))
((board-full-p new-board)
(format t "~&Tie game."))
(t (opponent-move new-board)))))
(defun random-move-strategy (board)
(list (pick-random-empty-position board)
"random move"))
(defun pick-random-empty-position (board)
(let ((pos (+ 1 (random 9))))
(if (zerop (nth pos board))
pos
(pick-random-empty-position board))))
(defun make-three-in-a-row (board)
(let ((pos (win-or-block board
(* 2 *computer*))))
(and pos (list pos "make three in a row"))))
(defun block-opponent-win (board)
(let ((pos (win-or-block board
(* 2 *opponent*))))
(and pos (list pos "block opponent"))))
(defun win-or-block (board target-sum)
(let ((triplet (find-if
#'(lambda (trip)
(equal (sum-triplet board
trip)
target-sum))
*triplets*)))
(when triplet
(find-empty-position board triplet))))
(defun find-empty-position (board squares)
(find-if #'(lambda (pos)
(zerop (nth pos board)))
squares))
(defun choose-best-move (board) ;Second version.
(or (make-three-in-a-row board)
(block-opponent-win board)
(random-move-strategy board)))
Upvotes: 1
Views: 463
Reputation: 295363
If you're following the instructions it the book, it tells you to invoke
(setf *computer* 10)
(setf *opponent* 1)
Apparently you didn't include that in your code listing.
In general -- if you get an error that something is unbound, the obvious thing to do is to look for the code that should be binding it to a value.
Upvotes: 3