Reputation: 2053
I have created a game in Android. I have written a class for input/ouput with prefer install location external. I want to make some basic questions. First of all the file I use is a .txt (I know that its not the best way to save your data but I use it for testing). The strange part is that when the the game is over it should automatically save the user highscores but it does not, so when I close the app and restart it the highscores have disappeared. I would also like to learn what the prefered file type for saving settings/highscores/coins etc (hopefully secured) is. Lastly I debug the game using a Nexus 5 whitch does not have external storage (it should be stored locally though). This is my code, thanks in advance :).
public class AndroidFileIO implements FileIO {
Context context;
AssetManager assets;
String externalStoragePath;
public AndroidFileIO(Context context) {
this.context = context;
this.assets = context.getAssets();
this.externalStoragePath = Environment.getExternalStorageDirectory()
.getAbsolutePath() + File.separator;
}
public InputStream readAsset(String fileName) throws IOException {
return assets.open(fileName);
}
public InputStream readFile(String fileName) throws IOException {
return new FileInputStream(externalStoragePath + fileName);
}
public OutputStream writeFile(String fileName) throws IOException {
return new FileOutputStream(externalStoragePath + fileName);
}
public SharedPreferences getPreferences() {
return PreferenceManager.getDefaultSharedPreferences(context);
}
}
my game class has this method
public FileIO getFileIO() {
return fileIO;
}
this is the way i load the file
Settings.load(game.getFileIO());
and finaly my save/load methods of the settings class
public static void load(FileIO files) {
BufferedReader in = null;
try {
in = new BufferedReader(new InputStreamReader(
files.readFile("mrnom.txt")));
soundEnabled = Boolean.parseBoolean(in.readLine());
for (int i = 0; i < 5; i++) {
highscores[i] = Integer.parseInt(in.readLine());
}
} catch (IOException e) {
// :( It's ok we have defaults
} catch (NumberFormatException e) {
// :/ It's ok, defaults save our day
} finally {
try {
if (in != null)
in.close();
} catch (IOException e) {
}
}
}
public static void save(FileIO files) {
BufferedWriter out = null;
try {
out = new BufferedWriter(new OutputStreamWriter(
files.writeFile("mrnom.txt")));
out.write(Boolean.toString(soundEnabled));
for (int i = 0; i < 5; i++) {
out.write(Integer.toString(highscores[i]));
}
} catch (IOException e) {
} finally {
try {
if (out != null)
out.close();
} catch (IOException e) {
}
}
}
Here save is called
private void updateGameOver(List<TouchEvent> touchEvents) {
int len = touchEvents.size();
for(int i = 0; i < len; i++) {
TouchEvent event = touchEvents.get(i);
if(event.type == TouchEvent.TOUCH_UP) {
if(event.x >= 128 && event.x <= 192 &&
event.y >= 200 && event.y <= 264) {
if(Settings.soundEnabled)
Assets.click.play(1);
//debug begin
FileIO fileIO = game.getFileIO();
Settings.save(fileIO);
//debug end
game.setScreen(new MainMenuScreen(game));
return;
}
}
}
}
Upvotes: 0
Views: 2103
Reputation: 17850
Your issue is in the save
method when you write the strings to the out
reference. You are not saving a value per line, but are later reading a value per line in your load
method. With the current code you save the following in your mrnom.txt file: true10203040
instead of true\n10\n20\n30\n40
.
To fix this, one way is to change:
out.write(Boolean.toString(soundEnabled));
to
out.write(Boolean.toString(soundEnabled) + "\n");
AND
out.write(Integer.toString(highscores[i]));
to
out.write(Integer.toString(highscores[i]) + "\n");
Upvotes: 1