Reputation: 369
Having an issue creating objects in JavaScript.
Trying to create a deck of playing cards which I can then display however I want. I am good with the HTML stuff to display them, just having an issue understanding what I am doing wrong in the JavaScript which is only creating undefined cards for me.
(function () {
function Card (rank, suit) {
this.rank = rank;
this.suit = suit;
};
function Deck() {
this.deck = new Array();
this.makeDeck = makeDeck;
this.shuffle = shuffle;
this.deal = deal;
}
function makeDeck() {
var ranks = new Array("A", "2", "3", "4", "5", "6", "7", "8", "9", "10",
"J", "Q", "K");
var suits = new Array("Clubs", "Diamonds", "Hears", "Spades");
this.deck = new Array(52);
var i, j;
for (i = 0; i < suits.length; i++) {
for (j = 0; j < ranks.length; j++) {
this.deck[i*ranks.length + j] = new Card(ranks[j], suits[i]);
document.write("Card made \n");
}
}
};
function shuffle() {
var i, n, j, temp;
for (i = 0; i < n; i++) {
for (j = 0; j < this.deck.length; j++) {
k = Math.floor(Math.random() * this.deck.length);
temp = this.deck[j];
this.deck[j] = this.deck[k];
this.deck[k] = temp;
}
}
document.write("Cards Shuffled");
};
function deal() {
if (this.deck.length > 0) {
return this.deck.shift();
}
else return null;
};
var deck = new Deck();
deck.makeDeck();
deck.shuffle();
for (i = 0; i < 2; i++) {
for (j = 0; j < 5; j++) {
var Card = new Card(deck.deal);
var c = JSON.stringify(Card);
document.write(this.deck[j]);
}
}
} ());
Upvotes: 5
Views: 10775
Reputation: 1384
In your "main" execution part :
var deck = new Deck();
deck.makeDeck();
deck.shuffle();
for (i = 0; i < 2; i++) {
for (j = 0; j < 5; j++) {
var Card = new Card(deck.deal);
var c = JSON.stringify(Card);
document.write(this.deck[j]);
}
}
There are several things worth noting.
var Card
from var Card = new Card(deck.deal);
, as the variable Card
overrides the function Card
after the first iteration.deck.deal
is a function. What you need is deck.deal
's return value, therefore, you must use deck.deal()
document.write(this.deck[j]);
- You should use deck.deck[j]
instead, because what you need to access is the deck you initialized in var deck
, and to access the actual deck of cards, you need to access the deck property of the object deck. Therefore, you need to use deck.deck[j]
Upvotes: 2
Reputation: 6621
I am no expert in JS but one thing that rings to me is in your for cycle the deck assignment this.deck = new Card(ranks[j], suits[i]);
shouldn't it also be indexed as you create the cards as in:
for (i = 0; i < suits.length; i++) {
for (j = 0; j < ranks.length; j++) {
this.deck[ranks.length*i+j] = new Card(ranks[j], suits[i]);
}
}
Probably that is why you do not have the deck you wished to form
Upvotes: 0
Reputation: 1384
This is the problematic line :
this.deck = new Card(ranks[j], suits[i]);
this.deck
is supposed to be the array that includes all your cards, but with the above line, you're overriding it everytime with the single new card.
Instead of this.deck = new Array(52)
, use this.deck = []
instead, initializing an empty array to this.deck.
Then use this.deck.push(new Card(ranks[j], suits[i]))
to push all the combinations of the cards to your deck.
The problem with the first option is that array.push
is not really efficient. Read this for more info. It wouldn't really matter for a 52-sized array, just putting this on the table for everyone's info.
Alternatively, you could use this.deck[i] = new Card(ranks[j], suits[i])
to populate your array. You could use this.deck = []
or this.deck = new Array(52)
for this. Either would work.
Upvotes: 3