Reputation: 63
I'm trying to optimize the animation. As I see in profiler, about 20% of my CPU used for 'Animation.Sample'. Is there any way to reduce the sampling accuracy to gain performance.
Upvotes: 1
Views: 986
Reputation: 7824
Unless you want to write your own animation system for Unity, which would be probably slower due to Unity's optimizations. You can't do anything about it except tweaking the animation yourself.
Upvotes: 2