Reputation: 4510
I have got an app developed for iPhone family only, and I used to run it on iPad to test how it will look on iPhone 4s (since it launched with iPhone 4s resolution, size, and else '2x' round button for fullscreen support). However, now when I run it on my iPad with iOS 8, Xcode ignores all build settings and runs it as for iPad. My storyboard constraints were not projected for iPad screen.
I have:
Devices
option set to iPhone
on General tab in project settingsMain storyboard file name
and Main storyboard file name
are removed from Info-plist
Launch Screen File
the option Use Size Classes
set to NO
, and the assets are generated for iPhone onlyIs that a normal behavior? I want to use my iPad as before to test iPhone 4s resolution. I am sure that my app won't become universal because of that, but nevertheless I think this is a problem.
Upvotes: 2
Views: 1142
Reputation: 69449
The use of Launch Screen File
in iOS 8.0, 8.0.1 and 8.0.2 will make you universal.
This is a know bug and fixed in iOS 8.1, for you only option is to use assets catalog with a launch images.
Or you can add the device modifier in the Launch file name, like <launchNib>~iphone.nib
Upvotes: 5