Reputation: 10920
I have a custom class that is an SKNode, which in turn has several SKSpriteNodes in it. Is there a way I can detect touches on these child SKSpriteNodes from my game scene?
I'm working in swift
Upvotes: 11
Views: 14223
Reputation: 190
isUserInteractionEnabled = true
And then, of course, override touchesBegan to your desire.
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {}
If you still wish to receive touches in the scene when touches occur inside a child node, you can, for instance, define a protocol and property for the child node's delegate
and set the scene to be it.
e.g:
final class GameScene: SKScene {
private let childNode = ChildNode()
override func didMove(to view: SKView) {
addChild(childNode)
childNode.delegate = self
}
}
extension GameScene: TouchDelegate {}
protocol TouchDelegate {
func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?)
}
final class ChildNode: SKSpriteNode {
var delegate: TouchDelegate?
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
delegate?.touchesBegan(touches, with: event)
}
}
Upvotes: 1
Reputation: 23390
Examine Apple's SceneKitVehicle demo. Someone kindly ported it to Swift.
The code you want is in the GameView.swift file. In the GameView you'll see the touchesBegan override. Here's my version of it for Swift 2.1:
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
guard let scene = self.overlaySKScene else {
return
}
let touch = touches.first!
let viewTouchLocation = touch.locationInView(self)
let sceneTouchPoint = scene .convertPointFromView(viewTouchLocation)
let touchedNode = scene.nodeAtPoint(sceneTouchPoint)
if (touchedNode.name == "Play") {
print("play")
}
}
If it's not clear; the GameView is set as the app's view class by way of the Storyboard.
Upvotes: 2
Reputation: 627
You'll need to compare the location of your Touch to the location of your SKNode
You can get the location of your touch at one of the following methods, using locationInNode():
Upvotes: 0
Reputation: 1828
override func touchesEnded(touches: NSSet, withEvent event: UIEvent) {
let touch = touches.anyObject() as UITouch
let touchLocation = touch.locationInNode(self)
if([yourSprite containsPoint: touchLocation])
{
//sprite contains touch
}
}
Source: http://www.raywenderlich.com/84434/sprite-kit-swift-tutorial-beginners
Upvotes: 10