acgourley
acgourley

Reputation: 71

Parse 1.3 throws EXC_BAD_ACCESS on iOS start when ByteCode stripping is on in Unity 4.5.3f

Crash in xcode:

Stack trace of crash

With no luck, I've tried solving this with a link.xml which contains:

<linker>
  <assembly fullname="Parse.Unity">
    <namespace fullname="Parse" preserve="all"/>
    <namespace fullname="Parse.Internal" preserve="all"/>
    <namespace fullname="Parse.PlatformHooks" preserve="all"/>
    <namespace fullname="System" preserve="all"/>
    <namespace fullname="System.Threading" preserve="all"/>
    <namespace fullname="System.Threading.Tasks" preserve="all"/>
    <namespace fullname="System.Runtime.CompilerServices" preserve="all"/>
    <namespace fullname="System.Runtime.ExceptionServices" preserve="all"/>
  </assembly>
</linker>

Upvotes: 0

Views: 217

Answers (1)

boinged
boinged

Reputation: 533

UPDATE: Parse SDK 1.3.3 is now released https://www.parse.com/docs/downloads. Stripping works for Android builds and I have not been able to test on iOS yet, but the release notes mention that stripping is fixed.

This should be fixed in the next release after 1.3.2: https://developers.facebook.com/bugs/1535229776715182

I've reproduced in 1.3.0 and 1.3.1

Upvotes: 1

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