Reputation: 1101
My goal is to return a UINT32 number:
I have been using mexCreateDoubleScalar
and I would like to change it to mxCreateNumericArray
The old code is
const int ALL_GOOD 0;
plhs[0]=mexCreateDoubleScalar(ALL_GOOD);
The new code i want
const int ALL_GOOD 0;
int dim[2];
dim[0]=dim[1]=1;
plhs[0]=mxCreateNumericArray(2,dims,mxUINT32_CLASS,mxREAL);
How can I put the value ALL_GOOD
in plhs[0]
,
Or any batter way to return UINT32
from mex?
Upvotes: 0
Views: 341
Reputation: 114786
You can use mxCreateNumericMatrix
which is slightly more simple than the general mxCreateNumericArray
to create the container mxArray
, then use mxGetData
to get a pointer to the actual memory of the allocated scalar and assign the value to it.
const int ALL_GOOD = 0; // need assignment here...
plhs[0] = mxCreateNumericMatrix( 1, 1, mxUINT32_CLASS,mxREAL); // create the scalar
unsigned int* ptr = (unsigned int*)mxGetData( plhs[0] );
ptr[0] = ALL_GOOD; // assign the value to plhs[0]
Upvotes: 1