Reputation: 1513
I'm trying to write an exporter in Maxscript, to JSON format, to parse in Three.js. I've found very little documentation. But about this: https://github.com/mrdoob/three.js/wiki/JSON-Geometry-format-4
Do I have to use BufferGeometry or geometry? What's the difference? Where are the materials?
Upvotes: 0
Views: 823
Reputation: 10165
You may want to take a look at the max exporters that come with Three.js. The only problem I have found with it is that it does not respect smoothing groups when exporting.
github.com/mrdoob/three.js/tree/master/utils/exporters/max
To answer your questions, You should use BufferGeometry. I think BufferGeometry is a better version of Geometry and everything is moving towards it. Materials are not stored in the Three.js JSON format AFAIK.
Upvotes: 1