Reputation: 4371
I need to know of a way to resize an image to fit in a box without the image stretching too much. The box has set width and height and I want the image to fill as much of the box as possible but maintain the aspect ratio it originally had.
Upvotes: 5
Views: 22955
Reputation: 2882
The accepted answer probably works but I stared at it for a long time and could not understand exactly how, so I thought I would share what I came up with: shrink height first, then check width and shrink again if needed, always preserving the aspect ratio.
I used SixLabors.ImageSharp
because it's compatible with Linux, but you can easily swap out the resizing function once you have the newHeight
and newWidth
.
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.Processing;
public class ImageSharpService : IImageService
{
public async Task ShrinkAndSaveAsync(Stream stream, string savePath, int maxHeight, int maxWidth)
{
using Image image = Image.Load(stream);
// check if resize is needed
if (ResizeNeeded(image.Height, image.Width, maxHeight, maxWidth, out int newHeight, out int newWidth))
// swap this part out if not using ImageSharp
image.Mutate(x => x.Resize(new ResizeOptions
{
Size = new Size(newWidth, newHeight)
}));
await image.SaveAsync(savePath);
}
private bool ResizeNeeded(int height, int width, int maxHeight, int maxWidth, out int newHeight, out int newWidth)
{
// first use existing dimensions
newHeight = height;
newWidth = width;
// if below max on both then do nothing
if (height <= maxHeight && width <= maxWidth) return false;
// naively check height first
if (height > maxHeight)
{
// set down to max height
newHeight = maxHeight;
// calculate what new width would be
var heightReductionRatio = maxHeight / height; // ratio of maxHeight:image.Height
newWidth = width * heightReductionRatio; // apply ratio to image.Width
}
// does width need to be reduced?
// (this will also re-check width after shrinking by height dimension)
if (newWidth > maxWidth)
{
// if so, re-calculate height to fit for maxWidth
var widthReductionRatio = maxWidth / newWidth; // ratio of maxWidth:newWidth (height reduction ratio may have been applied)
newHeight = maxHeight * widthReductionRatio; // apply new ratio to maxHeight to get final height
newWidth = maxWidth;
}
// if we got here, resize needed and out vars have been set
return true;
}
}
Upvotes: 0
Reputation: 41
A Math.Max could simplify the problem:
double ratio = Math.Max((double)image.width / (double)box.width , (double)image.height / (double)box.height);
image.width = (int)(image.width / ratio);
image.height = (int)(image.height / ratio);
Upvotes: 4
Reputation: 7204
//calculate the ratio
double dbl = (double)image.Width / (double)image.Height;
//set height of image to boxHeight and check if resulting width is less than boxWidth,
//else set width of image to boxWidth and calculate new height
if( (int)((double)boxHeight * dbl) <= boxWidth )
{
resizedImage = new Bitmap(original, (int)((double)boxHeight * dbl), boxHeight);
}
else
{
resizedImage = new Bitmap(original, boxWidth, (int)((double)boxWidth / dbl) );
}
The formula for scaling with the same ratio is:
newWidth = (int)((double)boxHeight * dbl)
or
newHeight = (int)((double)boxWidth / dbl)
Upvotes: 16
Reputation: 644
I believe that if you only change the height or only the width it will remain in better ratios and the width/height will change with it. So you can try that
Upvotes: -1
Reputation: 4371
Bitmap original,resizedImage;
try
{
using (FileStream fs = new System.IO.FileStream(imageLabel.Text, System.IO.FileMode.Open))
{
original = new Bitmap(fs);
}
int rectHeight = BOXWIDTH;
int rectWidth = BOXWIDTH;
//if the image is squared set it's height and width to the smallest of the desired dimensions (our box). In the current example rectHeight<rectWidth
if (original.Height == original.Width)
{
resizedImage = new Bitmap(original, rectHeight, rectHeight);
}
else
{
//calculate aspect ratio
float aspect = original.Width / (float)original.Height;
int newWidth, newHeight;
//calculate new dimensions based on aspect ratio
newWidth = (int)(rectWidth * aspect);
newHeight = (int)(newWidth / aspect);
//if one of the two dimensions exceed the box dimensions
if (newWidth > rectWidth || newHeight > rectHeight)
{
//depending on which of the two exceeds the box dimensions set it as the box dimension and calculate the other one based on the aspect ratio
if (newWidth > newHeight)
{
newWidth = rectWidth;
newHeight = (int)(newWidth / aspect);
}
else
{
newHeight = rectHeight;
newWidth = (int)(newHeight * aspect);
}
}
resizedImage = new Bitmap(original, newWidth, newHeight);
}
}
catch (Exception ex)
{
MessageBox.Show( ex.Message);
}
}
Upvotes: 1