Johannes Jensen
Johannes Jensen

Reputation: 1238

Objective-C Using Accelerometer (iPhone)

I have a class called MainGame, which is defined like this in my .h:

@interface MainGame : Renderer <UIAccelerometerDelegate>

Then later in my .m I have this:

- (void) accelerometer: (UIAccelerometer *)accelerometer didAccelerate: (UIAcceleration *)acceleration {
    // here I would read values like accelerometer.x
    NSLog(@"accelerated!!1");
}

Am I doing it right?

Currently I'm only testing in iPhone simulator, I'm going to buy the apple $99 developer thing soon. It doesn't log "accelerated!!1", but I'm guessing that's because I'm not running it on an actual device yet?

Upvotes: 1

Views: 3467

Answers (1)

Gordon Christie
Gordon Christie

Reputation: 609

Correct. The iPhone simulator does not provide Accelerometer services.

You may find this useful: http://code.google.com/p/accelerometer-simulator/wiki/Home

There is also this, which allows you to use phone input in the simulator (warning, App Store link, also has a Lite version): http://itunes.com/app/iSimulate

Upvotes: 3

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