Reputation: 11
What I mean in my question is that how to make your player rotate automatically when I move my mouse left for example and my whole characters body will rotate and limit its rotation back to a 2D view.
Similar to the game "Rochard" if you guys know it. But I'm having trouble how to figure it out.
This is my Code:
#pragma strict
var spinx : int = 0;
var spiny : int = 0;
var spinz : int = 0;
function Update () {
transform.Rotate(spinx, spiny, spinz);
}
Upvotes: 1
Views: 33348
Reputation: 146
First, I am really sorry to write it in C#. But I hope it can help you. This script is attached to player gameobject.
private Vector3 MousePositionViewport = Vector3.zero;
private Quaternion DesiredRotation = new Quaternion();
private float RotationSpeed = 15;
void Update () {
MousePositionViewport = Camera.main.ScreenToViewportPoint (Input.mousePosition);
if (MousePositionViewport.x >= 0.6f) {
DesiredRotation = Quaternion.Euler (0, 90, 0);
} else if(MousePositionViewport.x < 0.6f && MousePositionViewport.x > 0.4f){
DesiredRotation = Quaternion.Euler (0, 270, 0);
}else {
DesiredRotation = Quaternion.Euler (0, 180, 0);
}
transform.rotation = Quaternion.Lerp (transform.rotation, DesiredRotation, Time.deltaTime*RotationSpeed);
}
Upvotes: 2
Reputation: 1
The following script should rotate your object according to mouse position,
using UnityEngine;
using System.Collections;
public class RotateClass : MonoBehaviour {
public float horizontalSpeed = 2.0F;
public float verticalSpeed = 2.0F;
void Update() {
float h = horizontalSpeed * Input.GetAxis("Mouse X");
float v = verticalSpeed * Input.GetAxis("Mouse Y");
transform.Rotate(v, h, 0);
}
}
Upvotes: 7
Reputation: 46
You could import the standard player controls package from unity itself and edit the first person controller to your likings. This is what I tend to do when I want a control in my game that can do what you desire.
Upvotes: 1
Reputation: 3049
this script should rotate your object acccording to mouse position
using UnityEngine;
using System.Collections;
public class MouseLook : MonoBehaviour {
void Update () {
Vector3 mousePos = new Vector3(Input.mousePosition.x, Input.mousePosition.z, 10);
Vector3 lookPos = Camera.main.ScreenToWorldPoint(mousePos);
lookPos = lookPos - transform.position;
float angle = Mathf.Atan2(lookPos.z, lookPos.x) * Mathf.Rad2Deg;
transform.rotation = Quaternion.AngleAxis(angle, Vector3.forward);
}
}
Upvotes: 1