Reputation: 393
In Swift, how do I get the width (or height) at runtime, of a UIView that's created programmatically using auto layout constraints?
I've tried view1.frame.size.width
and view1.frame.width
, but both return 0
.
I've been following an auto layout tutorial by MakeAppPie and added view1.layer.cornerRadius = view1.bounds.width/2
as below, but this had no effect, so I did a po on view1.bounds.width
and got 0
:
class ViewController: UIViewController {
func makeLayout() {
//Make a view
let view1 = UIView()
view1.setTranslatesAutoresizingMaskIntoConstraints(false)
view1.backgroundColor = UIColor.redColor()
//Make a second view
let view2 = UIView()
view2.setTranslatesAutoresizingMaskIntoConstraints(false)
view2.backgroundColor = UIColor(red: 0.75, green: 0.75, blue: 0.1, alpha: 1.0)
//Add the views
view.addSubview(view1)
view.addSubview(view2)
//--------------- constraints
//make dictionary for views
let viewsDictionary = ["view1":view1,"view2":view2]
//sizing constraints
//view1
let view1_constraint_H:Array = NSLayoutConstraint.constraintsWithVisualFormat("H:[view1(>=50)]", options: NSLayoutFormatOptions(0), metrics: nil, views: viewsDictionary)
let view1_constraint_V:Array = NSLayoutConstraint.constraintsWithVisualFormat("V:[view1(50)]", options: NSLayoutFormatOptions(0), metrics: nil, views: viewsDictionary)
view1.addConstraints(view1_constraint_H)
view1.addConstraints(view1_constraint_V)
//view2
let view2_constraint_H:NSArray = NSLayoutConstraint.constraintsWithVisualFormat("H:[view2(50)]", options: NSLayoutFormatOptions(0), metrics: nil, views: viewsDictionary)
let view2_constraint_V:NSArray = NSLayoutConstraint.constraintsWithVisualFormat("V:[view2(>=40)]", options: NSLayoutFormatOptions(0), metrics: nil, views: viewsDictionary)
view2.addConstraints(view2_constraint_H)
view2.addConstraints(view2_constraint_V)
//position constraints
//views
let view_constraint_H:NSArray = NSLayoutConstraint.constraintsWithVisualFormat("H:|-100-[view2]", options: NSLayoutFormatOptions(0), metrics: nil, views: viewsDictionary)
let view_constraint_V:NSArray = NSLayoutConstraint.constraintsWithVisualFormat("V:|-136-[view1]-100-[view2]-100-|", options: NSLayoutFormatOptions.AlignAllTrailing, metrics: nil, views: viewsDictionary)
view.addConstraints(view_constraint_H)
view.addConstraints(view_constraint_V)
view1.layer.cornerRadius = view1.bounds.width/2
}
override func viewDidLoad() {
super.viewDidLoad()
func supportedInterfaceOrientations() -> Int {
return Int(UIInterfaceOrientationMask.All.rawValue)
}
// Do any additional setup after loading the view, typically from a nib.
view.backgroundColor = UIColor(red: 0.9, green: 0.9, blue: 1, alpha: 1.0)
makeLayout()
}
}
Upvotes: 37
Views: 65449
Reputation: 51
Frame width and height returns zero because at the time you called that function inside of viewDidLoad it is not yet sized properly. You can use viewDidAppear to call your necessary functions
Upvotes: 5
Reputation: 553
Just one thing about these fields:
self.view1.frame.size.width
self.view1.frame.size.height
Are only actual user device size if the view has been drawn to screen, else they are what ever you set them as in the storyboard. So if your trying to perform some kind of calculation before the view is drawn you will have to figure out the width or height another way!
Upvotes: 14
Reputation: 144
you can only use this
self.view1.frame.size.width
self.view1.frame.size.height
Upvotes: 7
Reputation: 19524
Add this and you are good to go:
override func viewDidLayoutSubviews() {
println(self.view1.frame.size)
}
you can look at width or height as you please.
Upvotes: 83